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Home/ Questions/Q 6778061
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T16:13:20+00:00 2026-05-26T16:13:20+00:00

Does version OpenGL 3+ only uses GL_TRIANGLES ? That’s what I read, but in

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Does version OpenGL 3+ only uses “GL_TRIANGLES” ?

That’s what I read, but in the documentation for OpenGL 3.3, http://www.opengl.org/sdk/docs/man3/, “glDrawArrays()” takes the following parameters:

GL_POINTS,
GL_LINE_STRIP,
GL_LINE_LOOP,
GL_LINES,
GL_LINE_STRIP_ADJACENCY,
GL_LINES_ADJACENCY,
GL_TRIANGLE_STRIP,
GL_TRIANGLE_FAN,
GL_TRIANGLES,
GL_TRIANGLE_STRIP_ADJACENCY,
GL_TRIANGLES_ADJACENCY
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  1. Editorial Team
    Editorial Team
    2026-05-26T16:13:21+00:00Added an answer on May 26, 2026 at 4:13 pm

    Does version OpenGL 3+ only uses “GL_TRIANGLES”

    You mean “instead of also offering GL_QUADS and GL_POLYGON”?

    Yes indeed. Quads and Polygons have been removed altogether. Most polygons needed to be tesselated into triangles anyway, since OpenGL can deal with convex polygons only (convex also imples planar!). Similar holds for quads.

    Lines and points remain to be supported of course.

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