Doing this:
float x = arc4random() % 100;
returns a decent result of a number between 0 and 100.
But doing this:
float x = (arc4random() % 100)/100;
Returns 0. How can I get it to return a float value?
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Simply, you are doing integer division, instead of floating point division, so you are just getting a truncated result (.123 is truncated to 0, for example). Try