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Home/ Questions/Q 6042795
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T06:49:46+00:00 2026-05-23T06:49:46+00:00

Don’t know a whole lot about streams. Why does the first version work using

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Don’t know a whole lot about streams. Why does the first version work using a file but the second does not? Putting a breakpoint on “return dest;” it looks like both have created exactly the same thing but dest is always a blank image using the second version.

    public static BitmapSource ConvertByteArrayToBitmapSource(Byte[] imageBytes, ImageFormat formatOfImage)
{
    BitmapSource dest = null;
    if (formatOfImage == ImageFormat.Png)
    {
        var streamOut = new FileStream("tmp.png", FileMode.Create);
        streamOut.Write(imageBytes, 0, imageBytes.Length);
        streamOut.Close();

        Uri myUri = new Uri("tmp.png", UriKind.RelativeOrAbsolute);
        var bdecoder2 = new PngBitmapDecoder(myUri, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default);
        dest = bdecoder2.Frames[0];
    }

    return dest;
}

public static BitmapSource ConvertByteArrayToBitmapSource_NoWork(Byte[] imageBytes, ImageFormat formatOfImage)
{
    BitmapSource dest = null;
    using (var stream = new MemoryStream(imageBytes))
    {
        var bdecoder = new PngBitmapDecoder(stream, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default);
        stream.Flush();
        dest = bdecoder.Frames[0];
        stream.Close();
    }

    return dest;
}
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  1. Editorial Team
    Editorial Team
    2026-05-23T06:49:46+00:00Added an answer on May 23, 2026 at 6:49 am

    You have to specify BitmapCacheOption.OnLoad as the bitmap will otherwise be loaded when its displayed for the first time. Then, however, the stream is already disposed.

    Also, take at look at this version supporting different image formats and freezing the image for better performance:

    public static BitmapSource ConvertByteArrayToBitmapSource(Byte[] imageBytes)
    {
        using (MemoryStream stream = new MemoryStream(imageBytes))
        {
            BitmapDecoder deconder = BitmapDecoder.Create(stream, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.OnLoad);
            BitmapFrame frame = deconder.Frames.First();
    
            frame.Freeze();
            return frame;
        }
    }
    
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