Dream output:
/* DREAM OUTPUT:
INT: 1
TESTINT: 1
TESTINT: 2
TESTINT: 23
TESTINT: 24
TESTINT: 25
TESTINT: 3
TESTINT: 4
TESTINT: 5
TESTINT: 6
INT: 23
INT: 24
INT: 25
INT: 3
INT: 4
INT: 5
INT: 6
Problem
ERROR 1: Not erasing the '2' causes a bizzare effect.
ERROR 2: Erasing the '2' causes memory corruption.
Code
#include <cstdlib>
#include <iostream>
#include <vector>
int main(int argc, char* argv[])
{
std::vector<int> someInts;
someInts.push_back(1);
someInts.push_back(2);
someInts.push_back(3);
someInts.push_back(4);
someInts.push_back(5);
someInts.push_back(6);
for(std::vector<int>::iterator currentInt = someInts.begin();
currentInt != someInts.end(); ++currentInt)
if(*currentInt == 2)
{
std::vector<int> someNewInts;
someNewInts.push_back(23);
someNewInts.push_back(24);
someNewInts.push_back(25);
someInts.insert(currentInt + 1, someNewInts.begin(), someNewInts.end());
//someInts.erase(currentInt);
for(std::vector<int>::iterator testInt = someInts.begin();
testInt != someInts.end(); ++testInt)
std::cout << "TESTINT: " << *testInt << '\n';
}
else
std::cout << "INT: " << *currentInt << '\n';
return 0;
}
The code is pretty self-explanatory, but I’d like to know what’s going on here. This is a replica using ints of what’s happening in a much larger project. It baffles me.
You need to understand the differences between the stl collections.
A Vector is a continuous (usually) block of memory. Whem you insert into the middle, it tries to be helpful by re-allocating enough memory for the existing data plus the new, then copying it all to the right places and letting you continue as if nothing had happened. However, as you’re finding – something has happened. Your iterators that used to refer to the old memory block, are still pointing there – but the data has been moved. You get memory errors if you try to use them.
One answer is to determine where the iterator used to point, and update it to point to the new location. Typically, people use the [] operator for this, but you can use begin() + x (where x is the index into the vector).
Alternatively, use a collection whose iterators are not invalidated by inserting. The best one for this is the list. Lists are constructed from little blocks of memory (1 per item) with a pointer to the next block along. This makes insertion very quick and easy as no memory needs to be modified, just the pointers to the blocks either side of the new item. Your iterator will still be valid too!
Erasing is just the same, except once you delete the item your iterator refers to, its invalid (obviously) so you cannot make any operation on it. Even ++ operator will not work as the memory might have changed in a vector, or the list pointers be different. So, you can first get an iterator to the next element, store it and then use that once you’ve deleted an item, or use the return value from the erase() method.