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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T16:29:46+00:00 2026-05-25T16:29:46+00:00

Due to some memory problems I had to textureBitmap.recycle() all texture bitmaps after I

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Due to some memory problems I had to textureBitmap.recycle() all texture bitmaps after I created an OpenGL texture. Works great and there is enough memory left.

My problem is that I have absolutely no idea how to implement collision detection.
I dont want just boundingbox tests – thats pretty easy – I want pixel perfect collision detection. I don’t use any engine, so I cant use existing libraries.
Before working without an engine I used an extension for the AndEngine which worked pixel perfect!

Can you give me a hint, how to implement the collision detection?

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  1. Editorial Team
    Editorial Team
    2026-05-25T16:29:47+00:00Added an answer on May 25, 2026 at 4:29 pm

    The pixel perfect collision library I made for andengine includes a PixelPerfectBitmask that will work on its own.

    PixelPerfectBitmask mask1 = new PixelPerfectBitmask(bmp1, 100, 100);
    PixelPerfectBitmask mask2 = new PixelPerfectBitmask(bmp2, 100, 100);
    Log.v("pp collision", String.valueOf(mask1.collidesWith(mask2, 20, 10)));
    

    If you have any questions, let me know!

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