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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T15:34:03+00:00 2026-06-10T15:34:03+00:00

EDIT: Found it. There was an error in player constructor. I changed my game

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EDIT: Found it. There was an error in player constructor. I changed my game system, so it uses IDs for entites and tiles. Before that i had to do new instances of everything. I forgot to put inventory initialization from constructor to PostInitialize() so it used the null world of non existing entity. Thank you all.


i have a problem. I am doing an XNA game and i need to change entity’s map so it can do it’s stuff but I’ve ran into a problem. Method receives argument map that is not null, i set entity.currentMap to the argument but currentMap is still null.

public Entity getCopy(Vector2 po, Map.Map map)
    {
        Entity t = (Entity)this.MemberwiseClone();
        t.currentMap = map;
        t.Position = po;
        t.LoadTextures();
        t.PostInitialize();
        return t;
    }
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  1. Editorial Team
    Editorial Team
    2026-06-10T15:34:05+00:00Added an answer on June 10, 2026 at 3:34 pm

    First, you say that map is definitely not null when being passed in. Thus, there are two possibilities.

    One: The setter for currentMap is not working. Either post the code associated with the setter or make sure it’s actually storing the value properly by stepping into it. Make sure on the very next line, the value is still there.

    Two: The value is getting lost elsewhere in the method. Are you sure LoadTextures and/or PostInitialize are not clearing the currentMap variable?

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