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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T04:44:06+00:00 2026-05-24T04:44:06+00:00

EDIT glTexcoord4f allows to specif four dimensions of a texture, but how do you

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glTexcoord4f allows to specif four dimensions of a texture, but how do you create 4-dimensional textures

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  1. Editorial Team
    Editorial Team
    2026-05-24T04:44:07+00:00Added an answer on May 24, 2026 at 4:44 am

    There isn’t any real “meaning” to them. If you were using shaders, you can assign any meaning you want to them.

    For example, in our game: we used the xy for the actual texcoords, the z for which texture to sample from, and the w (4th component) to control the brightness.

    There is such thing as 3D and 4D textures which do actually require 3 and 4 texcoords respectively, I suppose that could be the “meaning” of them.

    The main reason that they exist, is because graphics cards work with 4 component vectors. When you pass a 2D texcoord in, it’s still a 4-vector behind the scenes (the other r and q components aren’t set). OpenGL provides you with the functionality to use them, on the off chance that you might need it.

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