EDIT**
In a game I am creating I use the next question button to move onto other questions in the grid if the user is having trouble with the current one. At the moment I have had real problems with it as it keeps on crashing my program, and not giving any console errors. The last problem I had with it was that it said “too much recursion”. Since then I thought I had sorted the problem, but I have just done a few tests and it crashes every time.
This is the click event for the button…
//Next question click event
$('.next-question').bind("click", function() {
$('td').removeClass('highlight-problem');
shuffleEqually(listOfWords);
shuffleEqually(nextWordIndexes);
var rndWord = nextWordIndexes[Math.floor(Math.random())];
var rndWord = nextWordIndexes[2];
//Adds and removes nesesary classes
$('td[data-word="' + listOfWords[rndWord].name + '"]').addClass('highlight-problem');
$('td[data-word=' + word + ']').removeClass('wrong-letter').removeClass('wrong-word').removeClass('right-letter');
var spellSpace = $('td[data-word="' + listOfWords[rndWord].name + '"]').hasClass('right-word');
if (spellSpace) {
$('.next-question').trigger('click');
} else {
$("#hintSound").attr('src', listOfWords[rndWord].audio);
hintSound.play();
$("#hintPic").attr('src', listOfWords[rndWord].pic);
$('#hintPicTitle').attr('title', listOfWords[rndWord].hint);
}
});
I think it may have something to do with the if statement, but have tried changing it to this..
if (spellSpace == false) {
$("#hintSound").attr('src', listOfWords[rndWord].audio);
hintSound.play();
$("#hintPic").attr('src', listOfWords[rndWord].pic);
$('#hintPicTitle').attr('title', listOfWords[rndWord].hint);
}
and it makes it even worse
ShuffleEqually:
//Shuffles words to randomize
shuffleEqually(nextWordIndexes);
var shuffledWords = [];
shuffledWords = chosenWords.sort(function () {
return 0.5 - Math.random();
});
function shuffleEqually(a1, a2) {
var arrays = [];
if (typeof a1 === 'object' && a1.length > 0) {
arrays.push(a1);
}
if (typeof a2 === 'object' && a2.length > 0) {
arrays.push(a2);
}
var minLength = arrays[0].length;
jQuery.each(arrays, function (i, a) {
minLength = a.length < minLength ? a.length : minLength;
});
var randoms = [];
for (i = 0; i < minLength; i++) {
randoms.push(Math.random());
}
jQuery.each(arrays, function (i, a) {
var i = minLength;
while (i--) {
var p = parseInt(randoms[i] * minLength);
var t = a[i];
a[i] = a[p];
a[p] = t;
}
});
};
Hint sound:
var hintSound = $("#hintSound")[0];
Your issue is an infinite loop, plain and simple.
You want to refine this. I assume you want the trigger to work on the next question, so I suggest changing the second statement to:
You have a second infinite loop in shuffleEqually:
Change the while condition to have a limiting value, or it will loop endlessly (as a decrement operation always succeeds).