Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7948167
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 4, 20262026-06-04T01:38:40+00:00 2026-06-04T01:38:40+00:00

EDIT OK – I grabbed a device and..guess what…it displays correctly ? Does anyone

  • 0

EDIT OK – I grabbed a device and..guess what…it displays correctly ? Does anyone know why this would be happening on the simulator only ? Thank you.

I am trying to draw an object using glDrawElements on Android. I am using the code below to read in my vertice and indice data and then draw the object in my render method. I am testing this on the simulator rather than a real device.

This is my scene object code :

import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;

import javax.microedition.khronos.opengles.GL10;

public class SceneObject {
public FloatBuffer mVertexBuffer;
public FloatBuffer mTextureBuffer;
public ShortBuffer indexBuffer;
public FloatBuffer mMatriceBuffer;
public FloatBuffer mPivotBuffer;

public short[] indicesTest = {0,1,2,3,4,5,3,5,6,7,5,8,7,8,9,10,7,9,11,10,9,12,1,0,13,12,14,15,13,14,14,10,11,15,14,11,0,14,12,16,17,18,19,16,18,18,20,19,21,16,19,22,21,19,22,19,23,4,24,25,25,26,27,25,27,28,4,25,28,5,4,28,5,28,8,29,30,31,29,31,19,29,19,20,32,33,31,32,31,30,32,34,33,35,22,23,36,35,23,37,36,23,37,23,38,39,37,38,40,39,38,41,40,38,41,38,1,42,41,1,12,43,1,42,1,43,17,27,26,26,18,17,44,45,46,46,47,44,48,49,50,51,52,53,53,54,51,55,51,54,54,56,55,57,48,50,50,58,57,52,59,60,60,53,52,59,44,47,47,60,59,61,62,63,63,64,61,65,66,67,67,68,65,69,70,71,71,72,69,66,69,72,72,67,66,73,65,68,68,74,73,70,75,76,76,71,70,75,61,64,64,76,75,77,78,79,79,80,77,81,82,62,62,61,81,83,81,61,61,75,83,84,63,62,62,82,84,63,84,85,86,87,88,89,90,91,92,93,87,87,86,92,94,95,96,96,97,94,98,99,100,100,101,98,102,103,104,104,105,102,106,107,108,108,109,106,110,111,112,78,77,113,114,115,78,112,111,116,117,118,115,119,116,120,121,122,123,123,124,121,125,126,127,127,128,125,129,130,131,132,133,5,5,133,6,5,134,135,135,134,136,134,137,136,137,138,136,129,139,130,139,140,141,140,142,141,137,141,138,141,142,138,141,130,139,143,144,145,144,146,145,147,145,146,144,148,146,148,149,146,146,149,150,151,132,152,153,152,154,154,152,155,152,132,155,132,5,155,155,5,135,156,157,158,158,157,146,146,157,147,159,160,158,158,160,156,34,160,159,149,161,150,161,162,150,162,163,150,150,163,164,163,165,164,165,166,164,166,167,164,164,167,129,167,168,129,169,139,129,129,168,169,154,143,153,145,153,143,170,171,172,173,172,171,174,175,176,177,178,179,180,179,178,178,181,180,182,180,181,175,183,176,184,176,183,185,177,186,179,186,177,171,185,173,186,173,185,187,188,189,190,189,188,191,192,193,194,193,192,195,196,197,198,197,196,196,191,198,193,198,191,192,199,194,200,194,199,201,195,202,197,202,195,188,201,190,202,190,201,203,204,205,206,205,204,207,208,187,188,187,208,208,209,188,201,188,209,189,210,187,207,187,210,210,189,211,212,213,214,215,216,217,218,219,220,221,220,219,222,223,224,225,226,227,228,229,230,231,230,229,232,233,234,235,236,237,238,239,240,241,242,243,123,244,124,245,246,203,204,203,246,247,248,203,249,250,251,252,253,247,248,247,253,159,33,34,254,255,256,256,257,254,255,244,123,123,256,255,244,258,121,121,124,244,259,260,125,125,128,259};

public float[] verticeTest = {20360.8f,20679.5f,611.547f,24248.7f,13527f,1074.93f,24207.4f,23005.5f,1503.19f,9819.59f,14845.7f,8.81875f,11126.3f,13982.2f,32.0718f,8379.01f,17678.5f,0.00115749f,8379.01f,15141.6f,0.00111471f,12137.8f,17973.8f,60.0461f,14591.9f,14509.2f,164.113f,15621.5f,15846.6f,223.075f,15136.7f,18549.5f,194.186f,16918.2f,16705.3f,310.215f,21081.8f,15846.6f,687.576f,19789f,16705.3f,554.435f,18467.9f,19868.7f,433.258f,18354.3f,17001.2f,423.539f,14591.9f,7402.34f,164.113f,13930.5f,9087.62f,131.015f,13039.7f,9096.18f,92.3283f,19110.4f,-8011.43f,490.311f,12811.7f,7228.03f,83.5128f,15621.5f,6064.9f,223.074f,16918.2f,5206.21f,310.215f,21807.5f,-426.492f,768.658f,11221.5f,13854f,34.3347f,12150f,12649.6f,60.4329f,12811.7f,10964.3f,83.513f,13702.6f,10955.8f,120.472f,13930.5f,12823.9f,131.015f,12150f,5542.76f,60.4327f,11119f,4205.31f,31.902f,15341.7f,-15792.9f,206.155f,9819.59f,3346.62f,8.81857f,10735.6f,-21752.5f,23.5976f,8379.01f,3050.73f,0.000981022f,18354.3f,4910.32f,423.538f,19789f,5206.21f,554.434f,21081.8f,6064.9f,687.576f,23336.1f,6399.27f,954.364f,22106.6f,7402.34f,803.393f,22764f,9087.62f,882.485f,22990.5f,10955.8f,910.595f,22764f,12823.9f,882.485f,22106.6f,14509.2f,803.393f,24248.7f,8492.36f,-3249.03f,24207.4f,17415.3f,-3297.97f,24207.4f,23005.5f,1503.19f,24248.7f,13527f,1074.93f,12728.3f,-24463.4f,-4243.56f,15341.7f,-20827.5f,-4117.81f,15341.7f,-15792.9f,206.155f,19110.4f,-13046f,-3833.65f,21807.5f,-5461.09f,-3555.3f,21807.5f,-426.492f,768.658f,19110.4f,-8011.43f,490.311f,15341.7f,-20827.5f,-4117.81f,15341.7f,-15792.9f,206.155f,10735.6f,-26787.1f,-4300.36f,10735.6f,-21752.5f,23.5976f,23336.1f,1364.68f,-3369.59f,23336.1f,6399.27f,954.364f,24883.8f,8123.11f,-2819.08f,24859.5f,16025.8f,-2803.12f,24207.4f,17415.3f,-3297.97f,24248.7f,8492.36f,-3249.03f,13363.4f,-24832.7f,-3813.62f,15976.8f,-21196.8f,-3687.86f,15341.7f,-20827.5f,-4117.81f,12728.3f,-24463.4f,-4243.56f,19745.5f,-13415.3f,-3403.7f,22442.7f,-5830.35f,-3125.36f,21807.5f,-5461.09f,-3555.3f,19110.4f,-13046f,-3833.65f,10915.8f,-27847.5f,-3863.23f,10735.6f,-26787.1f,-4300.36f,23222.6f,-2518.03f,-3057.67f,23336.1f,1364.68f,-3369.59f,10301.8f,-40240.8f,-15469.8f,10482f,-40907.1f,-14694f,10915.8f,-27847.5f,-3863.23f,10735.6f,-26787.1f,-4300.36f,25648.8f,8121.58f,-2817.31f,25624.5f,16024.2f,-2801.34f,24056.1f,-2550.94f,-3019.36f,25678.7f,16560.2f,-2907.29f,25594.2f,17951.2f,-3237.71f,25624.5f,-88046.9f,-92182.7f,25678.7f,-87767f,-92508.6f,25678.7f,16560.2f,-2907.29f,25678.7f,16560.2f,-2907.29f,25624.5f,16024.2f,-2801.34f,25624.5f,-88046.9f,-92182.7f,25624.5f,-88413.1f,-92497.2f,25678.7f,-88133.2f,-92823.1f,24765.7f,-88413.1f,-92497.2f,24820f,-88133.2f,-92823.1f,25678.7f,-88133.2f,-92823.1f,25624.5f,-88413.1f,-92497.2f,24765.7f,-89895.8f,-93770.7f,24820f,-89615.9f,-94096.6f,24820f,-88133.2f,-92823.1f,24765.7f,-88413.1f,-92497.2f,25678.7f,-89596.5f,-94079.9f,25678.7f,-88133.2f,-92823.1f,24820f,-88133.2f,-92823.1f,24820f,-89615.9f,-94096.6f,23222.6f,-93458.9f,-81162.2f,24056.1f,-93491.8f,-81123.9f,24056.1f,-2550.94f,-3019.36f,23222.6f,-2518.03f,-3057.67f,10579.6f,-102089f,-68973.2f,10579f,-102925f,-68042.7f,10482f,-40907.1f,-14694f,10579.6f,-102089f,-68973.2f,10579f,-102925f,-68042.7f,10482f,-41291.8f,-14246f,10579f,-102925f,-68042.7f,10489f,-103571f,-67018.6f,10482f,-41713.9f,-13886.7f,10482f,-41291.8f,-14246f,10489f,-103571f,-67018.6f,8379.01f,-102145f,-69021.7f,10579.6f,-102089f,-68973.2f,10301.8f,-40240.8f,-15469.8f,8379.01f,-68082.6f,-39554.7f,8379.01f,-101057f,-70411.1f,10735.6f,-101057f,-70411.1f,10579.6f,-102089f,-68973.2f,8379.01f,-102145f,-69021.7f,-7490.7f,13527f,1074.93f,-3602.79f,20679.5f,611.547f,-7449.35f,23005.5f,1503.19f,5631.77f,13982.2f,32.0718f,6938.43f,14845.7f,8.81875f,4620.19f,17973.8f,60.0461f,2166.16f,14509.2f,164.113f,1136.48f,15846.6f,223.075f,1621.29f,18549.5f,194.186f,-160.178f,16705.3f,310.215f,-4323.73f,15846.6f,687.576f,-3030.97f,16705.3f,554.435f,-1709.92f,19868.7f,433.258f,-1596.32f,17001.2f,423.539f,2827.51f,9087.62f,131.015f,2166.16f,7402.34f,164.113f,3718.3f,9096.18f,92.3283f,-2352.36f,-8011.43f,490.311f,3946.3f,7228.03f,83.5128f,1136.48f,6064.9f,223.074f,-160.182f,5206.21f,310.215f,-5049.53f,-426.492f,768.658f,5536.51f,13854f,34.3347f,4608.07f,12649.6f,60.4329f,3946.3f,10964.3f,83.513f,3055.44f,10955.8f,120.472f,2827.51f,12823.9f,131.015f,5639.04f,4205.31f,31.902f,4608.07f,5542.76f,60.4327f,1416.3f,-15792.9f,206.155f,6022.45f,-21752.5f,23.5976f,6938.43f,3346.62f,8.81857f,-1596.32f,4910.32f,423.538f,-3030.97f,5206.21f,554.434f,-4323.73f,6064.9f,687.576f,-6578.08f,6399.27f,954.364f,-5348.56f,7402.34f,803.393f,-6006f,9087.62f,882.485f,-6232.44f,10955.8f,910.595f,-6006f,12823.9f,882.485f,-5348.57f,14509.2f,803.393f,-7449.35f,17415.3f,-3297.97f,-7490.7f,8492.36f,-3249.03f,-7449.35f,23005.5f,1503.19f,-7490.7f,13527f,1074.93f,1416.3f,-20827.5f,-4117.81f,4029.77f,-24463.4f,-4243.56f,1416.3f,-15792.9f,206.155f,-5049.53f,-5461.09f,-3555.3f,-2352.36f,-13046f,-3833.65f,-5049.53f,-426.492f,768.658f,-2352.36f,-8011.43f,490.311f,1416.3f,-20827.5f,-4117.81f,1416.3f,-15792.9f,206.155f,6022.45f,-26787.1f,-4300.36f,6022.45f,-21752.5f,23.5976f,-6578.08f,1364.68f,-3369.59f,-6578.08f,6399.27f,954.364f,-8101.47f,16025.8f,-2803.12f,-8125.81f,8123.11f,-2819.08f,-7449.35f,17415.3f,-3297.97f,-7490.7f,8492.36f,-3249.03f,781.19f,-21196.8f,-3687.86f,3394.66f,-24832.7f,-3813.62f,1416.3f,-20827.5f,-4117.81f,4029.77f,-24463.4f,-4243.56f,-5684.64f,-5830.35f,-3125.36f,-2987.47f,-13415.3f,-3403.7f,-5049.53f,-5461.09f,-3555.3f,-2352.36f,-13046f,-3833.65f,5842.26f,-27847.5f,-3863.23f,6022.45f,-26787.1f,-4300.36f,-6464.54f,-2518.03f,-3057.67f,-6578.08f,1364.68f,-3369.59f,6276.06f,-40907.1f,-14694f,6456.25f,-40240.8f,-15469.8f,5842.26f,-27847.5f,-3863.23f,6022.45f,-26787.1f,-4300.36f,-8866.45f,16024.2f,-2801.34f,-8890.79f,8121.58f,-2817.31f,-7298.12f,-2550.94f,-3019.36f,-8920.72f,16560.2f,-2907.29f,-8836.13f,17951.2f,-3237.71f,-8920.72f,-87767f,-92508.6f,-8866.45f,-88046.9f,-92182.7f,-8920.72f,16560.2f,-2907.29f,-8866.45f,16024.2f,-2801.34f,-8920.72f,16560.2f,-2907.29f,-8866.45f,-88046.9f,-92182.7f,-8920.72f,-88133.2f,-92823.1f,-8866.45f,-88413.1f,-92497.2f,-8920.72f,-87767f,-92508.6f,-8866.45f,-88046.9f,-92182.7f,-8061.98f,-88133.2f,-92823.1f,-8007.72f,-88413.1f,-92497.2f,-8920.72f,-88133.2f,-92823.1f,-8866.45f,-88413.1f,-92497.2f,-8920.72f,-88133.2f,-92823.1f,-8007.72f,-88413.1f,-92497.2f,-8061.98f,-89615.9f,-94096.6f,-8007.72f,-89895.8f,-93770.7f,-8061.98f,-88133.2f,-92823.1f,-8007.72f,-88413.1f,-92497.2f,-8920.72f,-88133.2f,-92823.1f,-8920.72f,-89596.5f,-94079.9f,-8061.98f,-88133.2f,-92823.1f,-8061.98f,-89615.9f,-94096.6f,-8061.98f,-88133.2f,-92823.1f,-8920.72f,-89596.5f,-94079.9f,-7298.12f,-93491.8f,-81123.9f,-6464.54f,-93458.9f,-81162.2f,-7298.12f,-2550.94f,-3019.36f,-6464.54f,-2518.03f,-3057.67f,-7298.12f,-2550.94f,-3019.36f,-6464.54f,-93458.9f,-81162.2f,6456.25f,-40240.8f,-15469.8f,6179.01f,-102925f,-68042.7f,6178.41f,-102089f,-68973.2f,6276.06f,-41291.8f,-14246f,6179.01f,-102925f,-68042.7f,6179.01f,-102925f,-68042.7f,6276.06f,-40907.1f,-14694f,6179.01f,-102925f,-68042.7f,6276.06f,-41713.9f,-13886.7f,6269.01f,-103571f,-67018.6f,6022.45f,-21752.5f,23.5976f,6022.45f,-26787.1f,-4300.36f,10735.6f,-26787.1f,-4300.36f,10735.6f,-21752.5f,23.5976f,6178.41f,-102089f,-68973.2f,6178.41f,-102089f,-68973.2f,6022.45f,-101057f,-70411.1f
};

public String objectName;
public int triangleCount;
public int verticeCount;
public float[] vertices;
public float[] normals;
public float[] textures;
public short[] indices;
public float[] matrices;
public float[] pivots;
public float[] animations;


public void awake() {

        ByteBuffer vbb = ByteBuffer.allocateDirect(verticeTest.length * 4);
        vbb.order(ByteOrder.nativeOrder());
        mVertexBuffer = vbb.asFloatBuffer();
        mVertexBuffer.put(verticeTest);
        mVertexBuffer.position(0);

        ByteBuffer tbb = ByteBuffer.allocateDirect(textures.length * 4);
        tbb.order(ByteOrder.nativeOrder());
        mTextureBuffer = tbb.asFloatBuffer();
        mTextureBuffer.put(textures);
        mTextureBuffer.position(0);

        //short has 2 bytes
        ByteBuffer ibb = ByteBuffer.allocateDirect(indicesTest.length*2);
        ibb.order(ByteOrder.nativeOrder());
        indexBuffer = ibb.asShortBuffer();
        indexBuffer.put(indicesTest);
        indexBuffer.position(0);

        verticeCount = (triangleCount*3);
    }

    public void draw(GL10 gl) {

        System.out.println("Draw Method Called in Object");

        gl.glEnable(GL10.GL_TEXTURE_2D); //workaround bug 3623
        gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer);

        System.out.println("Triangle Vertice Count is "+verticeCount);

        int x = vertices.length;
        System.out.println("Rendering following number of vertices "+x);

        int y = indices.length;
        System.out.println("Rendering following number of indices "+y);

        gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_SHORT, indexBuffer);

    }
}

And here is the code where I call the draw method :

import java.nio.FloatBuffer;
import java.util.ArrayList;
import java.util.Iterator;

import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;

import android.content.Context;
import android.opengl.GLSurfaceView;
import android.opengl.GLU;

class GLRenderer implements GLSurfaceView.Renderer {

private static final String TAG = "GLRenderer";
private final Context context;
private final GLCube cube = new GLCube();
private long startTime;
private long fpsStartTime;
private long numFrames;
SceneObject drawObject;
SceneObject object;

//Used for object position and rotation.
float zRotation;
float xRotation;
float yRotation;

float kxRotation = 0.0f;
float kyRotation = 0.0f;

ArrayList<SceneObject> sceneObjects = new ArrayList<SceneObject>();

boolean SEE_THRU = false; 

GLRenderer(Context context) {
    this.context = context;
}

public void onSurfaceCreated(GL10 gl, EGLConfig config) {
    // Setup any OpenGL Options that are required.
    gl.glEnable(GL10.GL_DEPTH_TEST);
    gl.glDepthFunc(GL10.GL_LEQUAL);
    gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
    gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
    gl.glEnable(GL10.GL_TEXTURE_2D);

    if (SEE_THRU) {
        gl.glDisable(GL10.GL_DEPTH_TEST);
        gl.glEnable(GL10.GL_BLEND);
        gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE);
    }

    //Optional - disable dither to boost peformance.
    //gl.glDisable(GL10.GL_DITHER); //Dithering enabled by default.

    //Turn on the lights.
    float lightAmbient[] = new float[] { 0.2f, 0.2f, 0.2f, 1};
    float lightDiffuse[] = new float[] {1, 1, 1, 1};
    float[] lightPos = new float[] {1 ,1 ,1 , 1};
    gl.glEnable(GL10.GL_LIGHTING);
    gl.glEnable(GL10.GL_LIGHT0);
    gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_AMBIENT, lightAmbient, 0);
    gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_DIFFUSE, lightDiffuse, 0);
    gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_POSITION, lightPos, 0);

    //Specify which materials we should use.
    float matAmbient[] = new float[] {1, 1, 1, 1};
    float matDiffuse[] = new float[] {1, 1, 1, 1};
    gl.glMaterialfv(GL10.GL_FRONT_AND_BACK, GL10.GL_AMBIENT, matAmbient, 0);
    gl.glMaterialfv(GL10.GL_FRONT_AND_BACK, GL10.GL_DIFFUSE, matDiffuse, 0);

    }

public void onSurfaceChanged(GL10 gl, int width, int height) {
    //Define the view frustrum
    gl.glViewport(0, 0, width, height);
    gl.glMatrixMode(GL10.GL_PROJECTION);
    float ratio = (float)width/height;
    gl.glLoadIdentity();
    //gl.glOrthof(0, 480f, 800f, 0, 0, 1);
    GLU.gluPerspective(gl, 45.0f, ratio, 1.0f, 100f);
}

public void onDrawFrame (GL10 gl) {

    //Defs for rotation of object.
    float kzRotation = 0.0f;
    kyRotation +=1.0f;
    kxRotation =280.0f;

    gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);

    SceneObject object = sceneObjects.get(13); //Get the object

    //Position the model.
    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glLoadIdentity();
    gl.glTranslatef(0.0f, 0.0f, -30.0f);
    gl.glScalef(0.0001f, 0.0001f, 0.0001f);

            zRotation = kzRotation;
            xRotation = kxRotation;
            yRotation = kyRotation;
            gl.glRotatef(yRotation, 0.0f, 1.0f, 0.0f);
            gl.glRotatef(xRotation, 1.0f, 0.0f, 0.0f);
            gl.glRotatef(zRotation, 0.0f, 0.0f, 1.0f);


           object.draw(gl);

            }


        }

}

The problem is that the object is not displaying as it should, but instead looks warped and squashed. Can anyone spot what might be wrong ?

EDIT – Changed the onSufaceChanged method as per Tim’s answer below, however no improvement.

I’ve added an image of how the object is rendering on Android and the same object rendering correct on the iPhone. The most noticeable problem is that the “legs” should be straight and not bend and overall the object should be much longer. I’m sure the vertices and indices in the code above are correct (they are exactly the same as the iPhone ones).

In case it is relevant here is how I am setting up the surfaceview / view:

public class SaxParserActivity extends Activity {
/** Called when the activity is first created. */
ArrayList<SceneObject> sceneObjects = new ArrayList<SceneObject>();
@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    //setContentView(R.layout.main);

    GLView view;
    view = new GLView(this, sceneObjects);
    //Pass down our sceneObjects into the view class.
    //view.sceneObjects = sceneObjects;
    setContentView(view);
}
}

class GLView extends GLSurfaceView {
private final GLRenderer renderer;
ArrayList<SceneObject> sceneObjects = new ArrayList<SceneObject>();

GLView(Context context, ArrayList<SceneObject> sceneObjects) {
    super (context);
    //Uncomment this to turn on error-checking and logging.
    //setDebugFlags(DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS);
    renderer = new GLRenderer(context);
    //Pass down our sceneObjects.
    renderer.sceneObjects = sceneObjects;

    setRenderer(renderer);
}

}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-04T01:38:42+00:00Added an answer on June 4, 2026 at 1:38 am

    I’m a bit confused by what you’re doing. Why do you wipe on the projection matrix in onDrawFrame, after setting it in onSurfaceChanged?

    You should set projection in onSurfaceChanged like so:

    public void onSurfaceChanged(GL10 gl, int width, int height) {
        gl.glViewport(0, 0, width, height);     
        gl.glMatrixMode(GL10.GL_PROJECTION);
        gl.glLoadIdentity(); //make sure to reset before glOrthof
        gl.glOrthof(0, 320f, 480f, 0, 0, 1);
    }
    

    And then change back to modelview and don’t disturb the projection matrix during onDrawFrame.

    You’ll probably need to recalibrate your scale and translate in onDrawFrame as well after doing this.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

edit #2: Question solved halfways. Look below As a follow-up question, does anyone know
Edit: Seems numerous people think this is a dumb idea, so I would appreciate
Edit: I think I figured out the solution, but I'm still interested to know
EDIT: I think I've worked something out. - This character - ’ - seems
Edit: This question looks like it might be the same problem, but has no
Edit: I would like to model a 1 to 0:1 relationship between User and
Edit: The below question was answered by this . I have a new updated
Edit: I'm looking for solution for this question now also with other programming languages.
EDIT Leaving this for posterity, but nearly a year later, to get down voted,
EDIT After staring at this for 2 days, I do see one issue. I

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.