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Home/ Questions/Q 142625
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Asked: May 11, 20262026-05-11T07:57:59+00:00 2026-05-11T07:57:59+00:00

Edit: On further examination Firefox does not seem to be doing this, but Chrome

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Edit: On further examination Firefox does not seem to be doing this, but Chrome definitely does. I guess its just a bug with a new browser – for every event an I/O Read also occurs in Chrome but not in FF.

When I load the following page in a browser (I’ve tested in Chrome and Firefox 3 under Vista) and move the mouse around the memory always increases and does not ever seems to recede.

Is this:

  1. expected behaviour from a browser
  2. a memory leak in the browser or
  3. a memory leak in the presented code?

.

<!DOCTYPE HTML PUBLIC '-//W3C//DTD HTML 4.01//EN' 'http://www.w3.org/TR/html4/strict.dtd'> <html> <head>     <meta http-equiv='Content-Type' content='text/html; charset=iso-8859-1' />     <title>test</title> </head> <body>    <script>       var createEl = function (i) {           var el = document.createElement('div');           var t = document.createTextNode(i.toString());           el.appendChild(t);           t=null;           el.id=i.toString();            var fn = function (e) {};           el.addEventListener('mouseover', fn, false);           //el.onmouseover = fn;           fn = null;            try{             return el;           }           finally{             el=null;           }           //return (el = [el]).pop();         };          var i,x;         for (i= 0; i < 100; i++){           x = createEl(i)           document.body.appendChild(x);           x = null;         }    </script> </body> </html> 

The (el = [el].pop()) and the try/finally ideas are both from here, though they do not either seem to help – understandably since they are only meant to be ie6 fixes.

I have also experimented with using the addEventListener and the onmouseover methods of adding the events. The only way I have found to prevent memory from increasing is to comment out both lines of code.

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  1. 2026-05-11T07:57:59+00:00Added an answer on May 11, 2026 at 7:57 am

    Memory leaks related to event handlers are, generally speaking, related to enclosures. In other words, attaching a function to an event handler which points back to its element can prevent browsers from garbage-collecting either. (Thankfully, most newer browsers have ‘learned the trick’ and no longer leak memory in this scenario, but there are a lot of older browsers floating around out there!)

    Such an enclosure could look like this:

    var el = document.createElement('div'); var fnOver = function(e) {     el.innerHTML = 'Mouse over!'; }; var fnOut = function(e) {     el.innerHTML = 'Mouse out.'; };  el.addEventListener('mouseover', fnOver, false); el.addEventListener('mouseout', fnOut, false);  document.getElementsByTagName('body')[0].appendChild(el); 

    The fact that fnOver and fnOut reach out to their enclosing scope to reference el is what creates an enclosure (two, actually — one for each function) and can cause browsers to leak. Your code doesn’t do anything like this, so creates no enclosures, so shouldn’t cause a (well-behaved) browser to leak.

    Just one of the bummer of beta software, I guess. 🙂

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