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Home/ Questions/Q 593905
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T15:53:44+00:00 2026-05-13T15:53:44+00:00

Encountered this problem before but forgot how I solved it. I want to use

  • 0

Encountered this problem before but forgot how I solved it.

I want to use the STL string class but the complier is complaining about not finding it.
Here is the complete .h file.

#ifndef MODEL_H
#define MODEL_H

#include "../shared/gltools.h"  // OpenGL toolkit
#include <math.h>
#include <stdio.h>
#include <string>
#include <iostream>

#include "Types.h"

class Model
{

public:

    obj_type_ptr p_object;
    char Load3DS (char *p_filename);
    int LoadBitmap(char *filename);

    int num_texture;
    string fun("alex");

    Model(char* modelName, char* textureFileName);
};

#endif
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  1. Editorial Team
    Editorial Team
    2026-05-13T15:53:44+00:00Added an answer on May 13, 2026 at 3:53 pm

    You want to be using std::string, yes?

    You’re just using string. Which works if you have a using namespace ... declaration, but isn’t really a good idea in a header file.

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