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Home/ Questions/Q 4611906
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T01:19:54+00:00 2026-05-22T01:19:54+00:00

Engine: Cocos2D Test Hardware:iPhone 4 SDK:3.2.5 final FPS is stable on 60 in DEBUG

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Engine: Cocos2D
Test Hardware:iPhone 4
SDK:3.2.5 final

FPS is stable on 60 in DEBUG & RELEASE mode when we test our game in SIMULATOR. When change our test method from SIMULATOR to DEVICE, a real iPhone 4, game shows no low FPS under DEBUG mode. BUT things go crazy when change to RELEASE mode. FPS goes extremely lower than all situations I describe before. FPS sharply drops from 60 to 20~30.

Don’t confuse, in one sentence:FPS drops sharply from 60 to 30 around in RELEASE mode based on real iPhone 4 test.

Any one has any idea on how to handle this? Thanks for all kinds of aids.

Matt

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  1. Editorial Team
    Editorial Team
    2026-05-22T01:19:55+00:00Added an answer on May 22, 2026 at 1:19 am

    The obvious answer is to check the differences between your debug and release build settings. Thumb code generation comes to mind, don’t know if that still applies.

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