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Home/ Questions/Q 527207
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T08:51:28+00:00 2026-05-13T08:51:28+00:00

Evening everyone, I’m using glMultMatrixf in OpenGL to rotate my scene using the matrix:

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Evening everyone,

I’m using glMultMatrixf in OpenGL to rotate my scene using the matrix:

float matrix[16] = {    1.0, 0.0, 0.0, 0.0, 
                            0.0, 1.0, 0.0, 0.0,
                            0.0, 0.0, 1.0, 0.0, 
                            0.0, 0.0, 0.0, 1.0 };

I’ve been following this guide (link) but its a little bit over the top for what I need.

How could I simply rotate the x-axis by 45 degrees?

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  1. Editorial Team
    Editorial Team
    2026-05-13T08:51:29+00:00Added an answer on May 13, 2026 at 8:51 am

    Multiplying your transformation matrix by this rotation matrix should do the trick:

    float rot45X[16] = {   1.0,       0.0,         0.0, 0.0, 
                            0.0, cos(PI/4), -sin(PI/4), 0.0,
                            0.0, sin(PI/4),  cos(PI/4), 0.0, 
                            0.0,       0.0,        0.0, 1.0 };
    

    Edit: You can also of course use the utility function

    glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
    

    where [x,y,z] indicate the axis of rotation (yes, it performs rotations around an arbitrary vector).

    In your case you would need to call like this:

    glRotatef(45, 1, 0, 0);
    
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