Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3345402
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 18, 20262026-05-18T01:10:54+00:00 2026-05-18T01:10:54+00:00

Eventually, when I’ve finished the game I’m writing, I’d like to port it to

  • 0

Eventually, when I’ve finished the game I’m writing, I’d like to port it to XNA. I’m using C++ and OpenGL at the moment. My question is simply this: does XNA support OpenGL (I can switch from C++ to XNA language if need be)?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-18T01:10:55+00:00Added an answer on May 18, 2026 at 1:10 am

    The XnaTouch implementation runs on iPhone and so uses OpenGL ES under the hood. It uses C# via the Mono project (specifically MonoTouch for the iPhone). This could conceivably be used as a base to port XNA to other platforms that don’t support DirectX (eg: Mac, Linux).

    (Note: in my experience the XnaTouch implementation is not very good.)

    Obviously the Xbox 360 doesn’t use OpenGL at all – it uses DirectX – you don’t get an option about this.

    And I don’t even understand why you’d want to use XNA, but with OpenGL under the covers, on Windows when the existing XNA implementation works just fine.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

So this question will get technical – eventually – but first check out Hanselminutes
I am using the program below to sort and eventually print out email messages.
Alright so here is my issue. I'm working a game engine that will eventually
Eventually I got the answer, but it puzzled me for a while. Why does
I'd like to eventually publish one of the iPhone projects I've been working on
I'm writing a function which will eventually use one of several possible cursors, for
I am eventually wanting to program in Objective-C to write programs for OS X
The .NET garbage collector will eventually free up memory, but what if you want
I have a UIView that will eventually contain about 2 screens worth of information.
I use FB1.5.3 and need to eventually add some FK to the database. It

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.