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Home/ Questions/Q 204901
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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T17:30:31+00:00 2026-05-11T17:30:31+00:00

every introduction and sample that I can find seems to use GLUT or some

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every introduction and sample that I can find seems to use GLUT or some other framework to “initialize” OpenGL. Is there a way of initializing OpenGL with just what is available in GL and GLU? If not, then what is GLUT doing that is not possible without it?

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  1. Editorial Team
    Editorial Team
    2026-05-11T17:30:32+00:00Added an answer on May 11, 2026 at 5:30 pm

    As luke noted, the code to create and bind the context is specific to each windowing platform.

    Here are some functions to get you started in terms of initializing OpenGL on specific platforms:

    Windows (a tutorial is here)

    • wglCreateContext(hDC)

    Mac OS X — OS X has essentially three options: Carbon, Cocoa, and the underlying Core Graphics Layer

    • The entire guide for Mac OS X OpenGL development
    • Carbon: aglCreateContext
    • Cocoa: Create (or subclass) an NSOpenGLView. They create their own context, and you can read their method documentation to find how to make it current.
    • CoreGraphicsLayer: CGLCreateContext

    Linux

    • glx: glXCreateContext
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