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Home/ Questions/Q 7550237
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T10:09:40+00:00 2026-05-30T10:09:40+00:00

Every time I run a program with rand() it gives me the same results.

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Every time I run a program with rand() it gives me the same results.

Example:

#include <iostream>
#include <cstdlib>

using namespace std;

int random (int low, int high) {
    if (low > high)
        return high;
    return low + (rand() % (high - low + 1));
}

int main (int argc, char* argv []) {
    for (int i = 0; i < 5; i++)
        cout << random (2, 5) << endl;
}

Output:

3
5
4
2
3

Each time I run the program it outputs the same numbers every time. Is there a way around this?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-30T10:09:42+00:00Added an answer on May 30, 2026 at 10:09 am

    The seed for the random number generator is not set.

    If you call srand((unsigned int)time(NULL)) then you will get more random results:

    #include <iostream>
    #include <cstdlib>
    #include <ctime>
    using namespace std;
    
    int main() {
        srand((unsigned int)time(NULL));
        cout << rand() << endl;
        return 0;
    }
    

    The reason is that a random number generated from the rand() function isn’t actually random. It simply is a transformation. Wikipedia gives a better explanation of the meaning of pseudorandom number generator: deterministic random bit generator. Every time you call rand() it takes the seed and/or the last random number(s) generated (the C standard doesn’t specify the algorithm used, though C++11 has facilities for specifying some popular algorithms), runs a mathematical operation on those numbers, and returns the result. So if the seed state is the same each time (as it is if you don’t call srand with a truly random number), then you will always get the same ‘random’ numbers out.

    If you want to know more, you can read the following:

    http://www.dreamincode.net/forums/topic/24225-random-number-generation-102/

    http://www.dreamincode.net/forums/topic/29294-making-pseudo-random-number-generators-more-random/

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