Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6571947
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 25, 20262026-05-25T14:56:44+00:00 2026-05-25T14:56:44+00:00

everyone! I’m developing a platformer in XNA/C# and I’m running into problems with GraphicsDevices.

  • 0

everyone! I’m developing a platformer in XNA/C# and I’m running into problems with GraphicsDevices. I’ve heard that XNA requires GraphicsDevices in a lot of methods, but it can only be called after LoadContent() which is problematic for me, as I’m going to have a lot of classes in my project. How can I get the GraphicsDevice?

Thanks in advance!

EDIT: Here’s a code example: http://pastebin.com/vrYhA6MA

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-25T14:56:44+00:00Added an answer on May 25, 2026 at 2:56 pm

    In your Game class, add a GraphicsDeviceManager variable like so:

    GraphicsDeviceManager graphics;
    

    Now, in your Game constructor, initialize it like so:

    graphics = new GraphicsDeviceManager(this);
    

    After the Game constructor, within both the Initialize and the LoadContent methods, the graphics.GraphicsDevice variable should be loaded. You can pass it into methods and give it settings, like DepthStencilState, etc.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Everyone managing open-source-software runs into the problem, that with the time the process of
everyone! I'm quite new to regular expressions, but I like them, A LOT! Call
Everyone (at least everyone who uses a compiled language) has faced compilation errors but
everyone. I know this is a far treated subject, but I've looked everywhere and
Everyone, I am a newbie to android development. Now I have a question that
everyone. Here is a small VBA (Excel) function that i wrote, full of MsgBoxes
everyone..i want after i type 0203-ED in textfield ...two character behind that text can
Everyone who's done any web application development in Scala knows that you can use
Everyone knows that Java supports data hiding. I went for an interview. Then interviewer
Everyone knows public class Test<T> where T : SomeBaseClass But is there a way

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.