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Home/ Questions/Q 9091563
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T22:38:25+00:00 2026-06-16T22:38:25+00:00

everyone. I’m trying to record the movement from a person, frame to frame using

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everyone.

I’m trying to record the movement from a person, frame to frame using the Microsoft Kinect API. For that i’m saving all the joint’s position, and besides i would like to get the direction of the vector of the joint. I’ve seen that the API has something about joint orientation with quaternion matrices, but i don´t know how to use it to get the direction, or should i simply calculate the direction from the coordinates?

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  1. Editorial Team
    Editorial Team
    2026-06-16T22:38:26+00:00Added an answer on June 16, 2026 at 10:38 pm

    Thanks to the answer from Carmine Si – MSFTMicrosoft (MSFT)

    “To determine the direction a joint is travelling, then you should just calculate the vector based on the point locations from frame to frame. Typically the other values are for mapping your skeletion from different coordiante spaces so you can do things like the Avateering sample.”

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