Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7490163
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 29, 20262026-05-29T15:33:33+00:00 2026-05-29T15:33:33+00:00

Experimenting with Cocos2D collection detection and have some questions. First, some background: This is

  • 0

Experimenting with Cocos2D collection detection and have some questions. First, some background:

This is my method for adding a new item to my game, located in a different class than my game layer. This is located in my Item-class:

-(void) addItem:(NSString *) theFileName: (NSMutableArray *) theArray{

        CCSprite *item = [CCSprite spriteWithFile:theFileName
                                            rect:CGRectMake(0, 0, 50, 50 )];

        //Positions


        int minX = 160;
        int maxX = 360; 
        int xRange = maxX - minX;
        int xCord = (arc4random() % xRange) + minX;


        item.position = ccp(xCord, -5);

    [self addChild:item];

    [theArray addObject:item];

Then I use this method in my game layer, using a reference to the Item-class called ItemManager:

[ItemManager addItem:@"box.png" :itemList];    

If I want to detect collision between two sprites, in this case a box and something else, I need to be able to use the box rect created in the addItem-method.

for(CCSprite *newItem in itemList){
//(if box rectangle collides with my players or whatever 

}

So how can I acces the rectangle created all the way back in the original method?

Thank you.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-29T15:33:34+00:00Added an answer on May 29, 2026 at 3:33 pm

    In this case, I would suggest using the boundingBox property of CCSprite for collision detection:

    Example:

    for(CCSprite *newItem in itemList) 
    {
        // if box rectangle collides with my players or whatever 
        if (CGRectContainsRect([newItem boundingBox], [player boundingBox])) 
            // do something
    } 
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

im new to programming, i have been experimenting with cocos2d, heres the problem, i
I am experimenting with some new ideas in Cocos2D/Box2D on iPhone. I want to
Experimenting with new features of T-SQL, I've run into a puzzle. Here is some
I've been experimenting with the standard python math module and have come across some
Experimenting with the TcpClient and TcpListener class and for some reason when I have
Was experimenting with some basic http post stuff with php and ran into this
While experimenting with this question on collections in Spring.NET , I discovered that Spring
While experimenting with pixel shaders in WPF I decided to draw some pixels onto
I have been experimenting with woopra.com A web analytics tool. Which requires a piece
I'm currently experimenting with build script, and since I have an ASP.net Web Part

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.