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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T09:32:05+00:00 2026-05-18T09:32:05+00:00

Few months back, I had come across this interesting scenario asked by a guy

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Few months back, I had come across this interesting scenario asked by a guy (on orkut). Though, I’ve come up with a “non-portable” solution to this problem (have tested it with small code), but still would like to know what you guys have to say and suggest.

Suppose, I created a DLL, exporting some functionalities, written in C++, for single threaded client. This DLL declares lots of global variables, some maybe const variables (read-only) and others are modifiable.

Anyway, later things changed and now I want the same DLL to work with multi-threaded application (without modifying the DLL); that means, several threads access the functions and global variables from the DLL, and modify them.. and so on. All these may cause global variables to hold inconsistent values.

So the question is,

Can we do something in the client code to prevent multi-access of the DLL, and at the same time, ensuring that each thread runs in it’s own context (meaning, when it gets access to the DLL, the DLL’s global values are same as it was before)?

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  1. Editorial Team
    Editorial Team
    2026-05-18T09:32:05+00:00Added an answer on May 18, 2026 at 9:32 am

    Can we do something in the client code to prevent multi-access of the DLL, and at the same time, ensuring that each thread runs in it’s own context (meaning, when it gets access to the DLL, the DLL’s global values are same as it was before)?

    This is the hard part. I think the only way top do this would be to create a wrapper around teh existing DLL. When it is called, it would restore the state (global variables) for the current thread, and save them when the call to the DLL returns. You would need to know all of the state variables in the DLL, and be able to read/write them.

    If performance is not an issue, a single lock for the entire DLL would suffice, and be the easiest to implement correctly. That would ensure that only one thread was accessing (reading or writing) the DLL at one time.

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