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Home/ Questions/Q 909601
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T16:54:24+00:00 2026-05-15T16:54:24+00:00

First i have scaled the layer larger which contains the sprites. Now I need

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First i have scaled the layer larger which contains the sprites.
Now I need to sense touch on a sprite.
I have tried as follows, but cant reach to goal-

CGRect tRect= [[aSprite displayedFrame] rect];
    if(CGRectContainsPoint(tRect, touchedPosition))
{
    NSLog(@"touched:>> touch at (%f,%f)",touchedPosition.x,touchedPosition.y);
    // Do something, maybe return kEventHandled;
}
else{
    NSLog(@"NOT touched: touch at (%f,%f)",touchedPosition.x,touchedPosition.y);
}

FYI: I have used cocos2d framework

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  1. Editorial Team
    Editorial Team
    2026-05-15T16:54:26+00:00Added an answer on May 15, 2026 at 4:54 pm

    At last I have found the solution :), here is the code

    CGPoint location = [touch locationInView: [touch view]];
    CGPoint convertedLocation = [[CCDirector sharedDirector] convertToGL:location];
    
    CGPoint tapPosition = [self convertToNodeSpace:convertedLocation];
    

    where ‘self’ is the sprite holder layer as I have specified before. This layer is listening the touch event.

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