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Asked: May 11, 20262026-05-11T11:30:26+00:00 2026-05-11T11:30:26+00:00

First of all, a disclaimer: I have experience in other languages, but am still

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First of all, a disclaimer: I have experience in other languages, but am still learning the subtleties of C#

On to the problem… I am looking at some code, which uses the try/catch blocks in a way that concerns me. When a parsing routine is called, rather than return an error code, the programmer used the following logic

catch (TclException e) {   throw new TclRuntimeError('unexpected TclException: ' + e.Message,e); }   

This is caught by the caller, which throws the same error …
… which is caught by the caller, which throws the same error …
….. which is caught by the caller, which throws the same error …

back up about 6 levels.

Am I right in thinking all these catch/throw blocks are causing a performance problem, or is this a reasonable implementation under C#?

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  1. 2026-05-11T11:30:26+00:00Added an answer on May 11, 2026 at 11:30 am

    Throw (rather than catch) is expensive.

    Don’t put a catch block in unless you are going to do something useful (i.e. convert to a more useful exception, handle the error).

    Just rethrowing the exception (throw statement without argument) or, even worse, throw the same object as just caught is definitely the wrong thing.

    EDIT: To avoid ambiguity:

    Rethrow:

    catch (SomeException) {   throw; } 

    Create exception from previous exception object, where all the runtime provided state (notably stack trace) is overwritten:

    catch (SomeException e) {   throw e; } 

    The latter case is a pointless way to throw away information about the exception. and without anything preceding the throw in the catch block is doubly pointless. It can be worse:

    catch (SomeException e) {   throw new SomeException(e.Message); } 

    which loses almost all the useful state information e contained (including what was originally thrown.)

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