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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T11:44:09+00:00 2026-05-30T11:44:09+00:00

First of all, I use user-defined header and corresponding cpp file. Then I include

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First of all, I use user-defined header and corresponding cpp file. Then I include and so on. If I would switch to DLL, would the execution speed of the code be retarded?

Secondly, I know that in “DLL”, “D” represents “dynamic” however, my friend said that there are two ways to use them: Statically and dynamically. If it is dynamic already, what we have to do with “static”?

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  1. Editorial Team
    Editorial Team
    2026-05-30T11:44:10+00:00Added an answer on May 30, 2026 at 11:44 am

    Unless the function is very small (so it gets inlined otherwise), using a DLL has no difference whatsoever on the performance (aside from the fact that loading a DLL does increase the startup time of your application.) Large, performance-critical applications use DLLs (for instance the Intel Math library.) There are minor penalties if the compiler cannot do whole-program optimization, but these are very small differences which usually don’t matter.

    Regarding static/dynamic: I assume he means that you can link against a DLL the normal way (by using an import library), which forces it to be always loaded or load it dynamically at run-time (using LoadLibrary and dlopen.) No performance difference there, but using LoadLibrary allows you to delay loading the library until actually needed.

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