Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 1103427
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 17, 20262026-05-17T01:20:29+00:00 2026-05-17T01:20:29+00:00

first post here on stack overflow, hoping to get some advice on how to

  • 0

first post here on stack overflow, hoping to get some advice on how to construct a simulation program akin to the 1993 maxis simulator known as El-Fish wiki here , Also, game info here .

Are there known “Simulation system” algorithm groups that can function and create real life interaction etc… e.g. the visualization known as ‘flocking’ ? Or, is there an open-source code base to study off of already in construction?

Programming wise, would this also be able to be easily done in a purely functional language? if done in an OOP way, i was thinking of prototyping it in python.

Anyways thanks for any direction in pointing me towards a good starting place. I hope to build a graphical view of an idea/data world. It will be hopefully controlled by underlying simulation AI(heuristics maybe?)

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-17T01:20:30+00:00Added an answer on May 17, 2026 at 1:20 am

    In terms of simulation systems, I recommend you search for “agent-based modeling” software. There are a lot of free toolkits available. The two I like the most are NetLogo and Repast.

    Also, it looks like you are implementing a “genetic algorithm”. There are many good books and pages on that topic.

    Python is good, but so are many other languages.

    Most of your time will be spent doing the graphics: animating the fish so they look realistic. Unless you can find a free fish-animation-library.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.