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Home/ Questions/Q 975239
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T03:33:17+00:00 2026-05-16T03:33:17+00:00

Following an example in Accelerated C++ , I created a custom STL container, which

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Following an example in Accelerated C++, I created a custom STL container, which is a simplified version of std::vector, called Vec. Everything worked fine, until, emboldened by success, I tried to add a Vec::clear() that will clear the vector.

Here’s the latest class definition (only the relevant parts to this question):

template <class T>
class Vec {
public:
    Vec() { create(); }

    size_type size() const { return avail - data; }
    size_type capacity() const { return limit - data; }
    void clear();

    // operators that return iterators
    iterator begin() { return data; }
    const_iterator begin() const { return data; }
    iterator end() { return avail; }
    const_iterator end() const { return avail; }

    void push_back( const T& val ) {
        if ( avail == limit ) grow();
        unchecked_append( val );
    }       
private:
    iterator data;  // points to beginning of data 
    iterator avail; // points to end of initialized data
    iterator limit; // points to end of data

    std::allocator<T> alloc;    // object to handle data allocation

    void create();
    // functions to support push_back()
    void grow();
    void unchecked_append( const T& );
};

// Creates an empty vector.
template <class T> 
void Vec<T>::create() { data = avail = limit = 0; }

// All the elements of the vector are dropped: their destructors are called, 
// and then they are removed from the vector container, 
// leaving the container with a size  of 0. 
// The capacity remains the same, however.
template <class T>
void Vec<T>::clear()
{
    std::cout << "capacity before clear: " << capacity() << std::endl;
    std::cout << "data = " << data << " limit = " << limit << std::endl;
    if (data) {
        iterator it = avail;
        // destroy objects in reverse order
        while ( it != data ) {
            alloc.destroy(--it);
        }
    }
    data = avail = 0;
    std::cout << "capacity after clear: " << capacity() << std::endl;
    std::cout << "data = " << data << " limit = " << limit << std::endl;
}

// Controls how the vector should grow if it needs more space.
template <class T>
void Vec<T>::grow()
{
    // Allocate twice as much storage as is currently used.
    // If matrix is empty, allocate one element.
    size_type new_size = std::max( 2*(limit-data), ptrdiff_t(1) );

    // Allocate new space and copy existing elements
    iterator new_data = alloc.allocate( new_size );
    iterator new_avail = std::uninitialized_copy( data, avail, new_data );

    // Deallocate old space
    uncreate();

    // Reset pointers to new values
    data = new_data;
    avail = new_avail;
    limit = data + new_size;
}

// Create space for one element at the end and put given value there.
template <class T>
void Vec<T>::unchecked_append( const T& val )
{
    alloc.construct( avail, val );
    avail++;
}

I test this using

Vec<int> v;

for ( int i = 0; i < 100; i++ ) {
    v.push_back(i);
}
std::cout << "size=" << v.size() << " capacity=" << v.capacity() << std::endl;
v.clear();
std::cout << "size=" << v.size() << " capacity=" << v.capacity() << std::endl;

I get the following output:

size=100 capacity=128
capacity before clear: 128
data = 0x100100280 limit = 0x100100480
capacity after clear: 1074004256
data = 0 limit = 0x100100480
size=0 capacity=1074004256

For some reason, clear() clobbers the limit pointer. How can this be when it doesn’t even modify it. Code looks so simple, yet I cannot see what I’m missing.

Thanks!

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  1. Editorial Team
    Editorial Team
    2026-05-16T03:33:17+00:00Added an answer on May 16, 2026 at 3:33 am

    You’re losing (and therefore leaking) data by setting it to 0. When you clear, you’re only taking away the available (allocated) elements, the buffer (data) stays.

    You should replace data = avail = 0; with avail = data;.

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