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Home/ Questions/Q 8026039
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T23:21:30+00:00 2026-06-04T23:21:30+00:00

Following is the code am using to free hand drawing. But every time i

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Following is the code am using to free hand drawing. But every time i change the color of the brush, new color is applied to the previous curves also. Why is this happening.

    - (void)drawRect:(CGRect)rect
 {

for (UIBezierPath *_path in pathArray) {

    [brushPattern setStroke];

    _path.lineCapStyle = kCGLineCapRound;

    [_path stroke]; 

  }
}


-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{

isEdited=YES;

myPath=[[UIBezierPath alloc]init];

myPath.lineWidth=lineWidths;

CGPoint touchPoint = [[touches anyObject] locationInView:self];

UITouch *mytouch=[[touches allObjects] objectAtIndex:0];

[myPath moveToPoint:[mytouch locationInView:self]];

[myPath addLineToPoint:CGPointMake(touchPoint.x+1, touchPoint.y+1)];

[pathArray addObject:myPath];

[self setNeedsDisplay];


}

-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{

UITouch *mytouch=[[touches allObjects] objectAtIndex:0];

[myPath addLineToPoint:[mytouch locationInView:self]];

[self setNeedsDisplay];


}
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  1. Editorial Team
    Editorial Team
    2026-06-04T23:21:32+00:00Added an answer on June 4, 2026 at 11:21 pm

    Because you’re redrawing all of your paths in drawRect, all with the same colour (brushPattern). If you have paths of different colours, you have to store the colour in use at the time of drawing and set that as your stroke colour in your drawing loop.

    I’d suggest that your pathArray holds dictionaries, each dictionary having a path and a colour, instead of just holding paths.

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