Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7609763
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 31, 20262026-05-31T01:15:09+00:00 2026-05-31T01:15:09+00:00

Following the help in this question , I am using a reference to my

  • 0

Following the help in this question, I am using a reference to my Class ‘Mover’ to manipulate the object (as part of a set) in a vector. I am having issues however, and I cannot seem to identify what’s causing it for sure. It appears that once I’ve reached 30-35 objects in my vector (added at pseudo-random intervals) the program halts. No crash, just halt, and I have to manually end the task (CTRL-C doesn’t work).

My problem appears to lie in these bits of code. My original:

int main() {
std::vector< Mover > allMovers;
std::vector< Mover >::iterator iter = allMovers.begin(); 
//This code runs to the end, but the 'do stuff' lines don't actually do anything.
Mover tempMover;
//Other code
while(iter < allMovers.end()) {
tempMover = *iter;
//Do stuff with tempMover
//Add another tempMover at a random interval
allMovers.push_back(CreateNewMover());
iter++;
}
//Other code
}

My update after the previous question linked to above:

int main() {
std::vector< Mover > allMovers;
std::vector< Mover >::iterator iter = allMovers.begin(); 
//This code crashes once about 30 or so items exist in the vector, but the 'do stuff' lines do work.
//Other code
while(iter < allMovers.end()) {
Mover& tempMover = *iter;
//Do stuff with tempMover
//Add another tempMover at a random interval
allMovers.push_back(CreateNewMover()); //Crashes here.
iter++;
}
//Other code
}

Any ideas of how to track this down? I have std::couts all over the place to flag where the code is for me. The crash (while happens at a varied number of objects) always crashes on the push_back(), despite having worked successfully multiple times in the same run before the crash.

EDIT

While I accept and (think) I understand the answer re: iterators, what I don’t understand is why the code DOES work completely when I am not using a reference to the object? (First code block).

Another EDIT
In case anyone was looking for this specifically, part of my question was not addressed: “How to debug?” As a C++ newbie, I was unaware of the gdb debugger (using MinGW). Now that I’ve learned about it, it has been very helpful in finding the source of these issues.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-31T01:15:10+00:00Added an answer on May 31, 2026 at 1:15 am

    When a vector reallocates its memory, all iterators are invalidated (along with any reference or pointer to any element). So sometimes your push_back will invalidate iter, and trying to use it afterwards gives undefined behaviour.

    The simplest fix is to use an index rather than an iterator. Alternatively, if you can calculate an upper bound for the maximum size of the vector, you could call reserve before the loop to ensure it never reallocates. Or you could use std::list, whose iterators are preserved when new elements are inserted.

    UPDATE: Regarding your edit, both give undefined behaviour. It might be that, in the first case, you don’t crash because you don’t access a dangling reference (while accessing tempMover in the second might very well crash), and then the memory happens to be reallocated at a lower address than before, so the while condition (which uses < rather than the more conventional !=) exits the loop immediately. Or something completely different could be happening – that’s the nature of undefined behaviour.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

This may be a repeat of the following unanswered question: Help with bitmap lock
Taking Sql this quarter and not having any luck with the following question: The
I need help on this following aspx code aspx Code: <asp:Label ID =lblName runat
can someone help with this? I need the following function to do this... $x
Can you guys help me figure this out? I have the following JavaScript snippet:
With the help of fiddler, I did this replay attack with the following HTTP
Following on from this question, I now have the following structure: Wolfie.Core - Contains
this my first question on here. I hope someone can help. It is to
Thanks to the help in a previous question , I've got the following code
I'm using the following tester to try and figure out this regex: http://derekslager.com/blog/posts/2007/09/a-better-dotnet-regular-expression-tester.ashx My

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.