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Home/ Questions/Q 6665413
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T02:43:14+00:00 2026-05-26T02:43:14+00:00

For a 2d vector, I know I can go: vector<vector<T>> vec; vec = vector<vector<T>>

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For a 2d vector, I know I can go:

vector<vector<T>> vec;
vec = vector<vector<T>> (boardSize, vector<T>(boardSize));

But how do I do it for a 3d vector?

I tried

vector<vector<vector<T>>> vec;
vec = vector<vector<vector<T>>> (boardSize, boardSize, vector<T>(boardSize));

But it wouldn’t compile. Any ideas?

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  1. Editorial Team
    Editorial Team
    2026-05-26T02:43:15+00:00Added an answer on May 26, 2026 at 2:43 am

    Just a guess:

    vec = vector<vector<vector<T>>> (boardSize, vector<vector<T>>(boardSize, vector<T>(boardSize)));
    

    That means, when you’ve declared a vector<vector<T>>, the second argument should be a vector<T>; and when you declared a vector<vector<vector<T>>>, the second argument should be a vector<vector<T>>, which in turn should be as in the first case.

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