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Home/ Questions/Q 1082385
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T22:17:23+00:00 2026-05-16T22:17:23+00:00

For a 3D game engine I’m working on I need to calculate if two

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For a 3D game engine I’m working on I need to calculate if two 3D triangles are on the same plane to display it accordingly. How do I calculate the angles of a triangle in 3D space?

Would calculating a surface normal and comparing those ever give me 2 equivalent normals?

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  1. Editorial Team
    Editorial Team
    2026-05-16T22:17:23+00:00Added an answer on May 16, 2026 at 10:17 pm

    Why do you want to do that? What is the number of triangle you expect to test? It seems a little bit complex for a real time rendering algorithm!

    Anyway:

    Compute the normal n of the triangle. Then compute the plane equation:
    a.x + b.y + c.z + d = 0 with (a,b,c) being your triangle normal and d = - dot(n,P) (P is one of your triangle vertex). Do the same for the second triangle.

    The two planes are the same if the four valuesabcd are equals or opposite (all together).

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