For a library, I’d like a function to accept another function and its arguments, then store them all for calling later. The arguments must allow for any mixture of types, but the functions only need to return void. Something like this:
void myFunc1(int arg1, float arg2);
void myFunc2(const char *arg1);
class DelayedCaller
{ ...
public:
static DelayedCaller *setup(Function func, …);
};
...
DelayedCaller* caller1 = DelayedCaller::setup(&myFunc1, 123, 45.6);
DelayedCaller* caller2 = DelayedCaller::setup(&myFunc2, "A string");
caller1->call(); // Calls myFunc1(), with arguments 123 and 45.6
caller2->call(); // Calls myFunc2(), with argument "A string"
One approach is to make DelayedCaller::setup() accept a std::function, and have my library users use std::bind() prior to calling setup(). However, is there a way to implement setup() such that users don’t need to do the binding themselves?
Edit: DelayedCaller is an existing class. setup() is a new static method I’d like to add.
An possibility is to use variadic templates and call
std::bind()from within thesetup()function:Output:
Return a smart pointer, such as
std::unique_ptr, instead of returning a raw pointer (or return by value and avoid dynamic allocation. Thefunc_typeis moveable if the arguments are moveable, or it may be quite cheap to copy anyway. You may need to define the move constructor and move assignment operator, they are generated under certain conditions).