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Home/ Questions/Q 792899
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T22:03:59+00:00 2026-05-14T22:03:59+00:00

For a multiplayer game I’m working on I’d like to record events to the

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For a multiplayer game I’m working on I’d like to record events to the mysql database without blocking the game update thread so that if the database is busy or a table is locked the game doesn’t stop running while it waits for a write.

What’s the best way to accomplish this?

I’m using c3p0 to manage the database connection pool. My best idea so far is to add query update strings to a synchronized list with an independent thread checking the list every 100ms and executing the queries it finds there.

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  1. Editorial Team
    Editorial Team
    2026-05-14T22:03:59+00:00Added an answer on May 14, 2026 at 10:03 pm

    My best idea so far is to add query update strings to a synchronized list with an independent thread checking the list every 100ms and executing the queries it finds there.

    This sounds good to me if you don’t want to block your main thread, except that don’t use synchronized list and 100ms polling, but use some BlockingQueue implementation instead. LinkedBlockingQueue should do the job, if you make it unbounded it will never block your main thread.

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