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Home/ Questions/Q 7170643
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T15:15:14+00:00 2026-05-28T15:15:14+00:00

For a posterization algorithmn I’m going to need to average the color values (

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For a posterization algorithmn I’m going to need to average the color values (QRgb) present in my std::vector.

How would you suggest to do it? Sum the 3 components separately then average them? Otherwise?

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  1. Editorial Team
    Editorial Team
    2026-05-28T15:15:15+00:00Added an answer on May 28, 2026 at 3:15 pm

    Since QRgb is just a 32-bit unsigned int in ARGB format it doesn’t suffice for adding colors, which will most likely result in overflow. But also QColor doesn’t suffice as it uses fixed-point 16-bit integers for the color components and therefore also cannot cope with colors out of the valid [0,1] range. So you cannot use QRgb or QColor for this as they clamp each partial sum to the valid range. Neither can you predivide the colors before adding them because of their limited precision.

    So your best bet would really just be to sum up the individual components using floating point numbers and then divide them by the vector size:

    std::vector<QRgb> rgbValues;
    
    float r = 0.0f, g = 0.0f, b = 0.0f, a = 0.0f;
    for(std::vector<QRgb>::const_iterator iter=rgbValues.begin(); 
        iter!=rgbValues.end(); ++iter)
    {
        QColor color(*iter);
        r += color.redF();
        g += color.greenF();
        b += color.blueF();
        a += color.alphaF();
    }
    
    float scale = 1.0f / float(rgbValues.size());
    QRgb = QColor::fromRgbF(r*scale, g*scale, b*scale, a*scale).rgba(); 
    
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