Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7697929
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 31, 20262026-05-31T22:07:25+00:00 2026-05-31T22:07:25+00:00

For a project I need to handle audio in an iPhone app quite special

  • 0

For a project I need to handle audio in an iPhone app quite special and hope somebody may point me in the right direction.

Lets say you have a fixed set of up to thirty audio files of the same length (2-3 sec, non-compressed). While a que is playing from one audio file it should be able to update parameters that makes the playing continue from another audio file from the same timestamp the previous audiofile ended playing. If the different audio files is different versions of heavely filtered audio it should be possible to “slide” between them an get the impression that you applied the filter directly. The filtering is at the moment not possible to achive in realtime on an iPhone, therefore the prerendered files.

If A B and C is different audio files I like to be able to:

Play A without interruption:

Start AAAAAAAAAAAAA Stop

Or start play A and continue over in B and then C, initiated while playing

Start AAABBBBBBBBCC Stop

Ideally is should be possible to play two er more ques at the same time. Latency is not that important, but the skipping between files should ideally not produce clicks or delays.

I have looked into using Audio Queue Services (which look like hell to dive into) and sniffed on OpenAl. Could anyone give me a ruff overview and a general direction I can spend the next days burried into?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-31T22:07:26+00:00Added an answer on May 31, 2026 at 10:07 pm

    I managed to do this by using FMOD Designer. FMOD (http://www.fmod.org/) is a sound design framework for game development, that supports iOS development. I made a multitrack-event in FMOD Designer with different layers for each sound clip. Add a parameter in the horizontal bar that lets you controll which sound clip to play in realtime. The trick is to let each soundclip continue over the whole bar and controll which sound that is beeing heard by using a volume effect (0-100%) like in the attached picture. In that way you are ensured that skipping between files follow the same timecode. I have tried this successfully with up to thirty layers, but experienced some double playing. This seemed to dissapear if I cut the number down to fifteen.

    It should be possible to use iOS Audio Unit API if you are comfortable with this, but for those of us that like the most simple sollution FMOD is quite good 🙂 Thanks to Ellen S for the sollution tip!

    Screenshot of the multitrack-event in FMOD Designer:
    https://plus.google.com/photos/106278910734599034045/albums/5723469198734595793?authkey=CNSIkbyYw8PM2wE

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

My android app project need to add a new function of saving the click
I've an upcoming project where I will need to handle very large uploads from
In my project, I need to embed audio (ex: mp3, etc) into a web
I am using Lucene.Net in a personal project and need to handle to cases
For an asp.Net MVC project, I will need to handle large files( mostly 200-300Mo,
my project need to read multiple web pages at a time(eg: for a particular
My project need to compare output(only urls) of google and yahoo for a particular
The Junits I have in my project need to load property files from the
for my current project i need to consume messages from many destinations (from hundreds
In my project i need to take an expression input from user as string

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.