Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 218549
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 11, 20262026-05-11T18:45:41+00:00 2026-05-11T18:45:41+00:00

For a while I’ve been attempting to simulate flowing water with algorithms I’ve scavenged

  • 0

For a while I’ve been attempting to simulate flowing water with algorithms I’ve scavenged from “Real-Time Fluid Dynamics for Games”. The trouble is I don’t seem to get out water-like behavior with those algorithms.

Myself I guess I’m doing something wrong and that those algorithms aren’t all suitable for water-like fluids.

What am I doing wrong with these algorithms? Are these algorithms correct at all?

I have the associated project in bitbucket repository. (requires gletools and newest pyglet to run)

  • 1 1 Answer
  • 2 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-11T18:45:41+00:00Added an answer on May 11, 2026 at 6:45 pm

    Voxel-based solutions are fine for simulating liquids, and are frequently used in film.
    Ron Fedkiw’s website gives some academic examples – all of the ones there are based on a grid. That code underpins many of the simulations used by Pixar and ILM.

    A good source is also Robert Bridson’s Fluid Simulation course notes from SIGGRAPH and his website. He has a book “Fluid Simulation for Computer Graphics” that goes through developing a liquid simulator in detail.

    The most specific answer I can give to your question is that Stam’s real-time fluids for games is focused on smoke, ie. where there isn’t a boundary between the fluid (water), and an external air region. Basically smoke and liquids use the same underlying mechanism, but for liquid you also need to track the position of the liquid surface, and apply appropriate boundary conditions on the surface.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

While going through university and from following the development of SO, I've heard a
While trying to call an EJB made using NETbeans (using jdk1.7) from a client
while ($row = mysql_fetch_array($results)){ $row['fieldName'] } $query = SELECT SQL_CALC_FOUND_ROWS * FROM realestate INNER
While trying to install a program from source I found that it installed libraries
While setting up a test environment I was attempting to set up many different
While I have been playing with Python for a few months now (just a
While fetching Boolean data from database with hibernate SQL query gives the following error
While most of the time I'd just use file_get_contents and CURL, I can't get
While I do a program, sometimes I've got this doubt. I have been using
While Zope 2.13 have native wsgi support, I haven't been able to find any

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.