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Home/ Questions/Q 4265290
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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T06:36:15+00:00 2026-05-21T06:36:15+00:00

For apple said that we can’t use drawRec: in a UIImageView. so I decide

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For apple said that we can’t use drawRec: in a UIImageView. so I decide to use CALayer to do the work, and add the layer to the UIImageView.layer.
I made a Class named MyCALayer extends the CALayer class, and I overwrite the drawInContex: method with:

CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetLineWidth(context,5.0f);
CGContextSetStrokeColorWithColor(context,[UIColor yellowColor].CGColor); 
CGRect newRec = CGRectMake(55,55,55,55);
CGContextAddRect(context,newRec);
CGContextDrawPath(context,kCGPathStroke);

And I used the setNeedsDisplay in touchesBegan:withEvent to make the drawInContext: could be called.

Each logic which uses context (such as CGContextSetLineWidth(context,5.0f);) get a null- handle warning code like:

Error:CGContextSetWidth: invalid context 0x0

So, Wasn’t the setNeedsDisplay create the context I needed?

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  1. Editorial Team
    Editorial Team
    2026-05-21T06:36:15+00:00Added an answer on May 21, 2026 at 6:36 am

    You are supposed to draw to the context that is passed as an argument to the drawInContext: method. There is no need to call UIGraphicsGetCurrentContext().

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