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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T17:58:20+00:00 2026-05-20T17:58:20+00:00

For background I have been working on an RPG based off Ray Wenderlich’s tutorials.

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For background I have been working on an RPG based off Ray Wenderlich’s tutorials. (Example)http://www.raywenderlich.com/1163/how-to-make-a-tile-based-game-with-cocos2d.

Now I am trying to build a scripted event/Cut scene system so that for instance when a player enters a building, the different characters can have a discussion of the current events, before continuing the adventure. My only problem is I can’t really visualize how one would implement this.

I would guess some sort of one time use trigger, maybe kept in a large switch statement on a singleton somewhere ? Which maybe draws all the temp characters ? Then the event then deactivates itself.

I am just looking for a blueprint of how one would do this. Although programming examples are welcome as well.

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  1. Editorial Team
    Editorial Team
    2026-05-20T17:58:21+00:00Added an answer on May 20, 2026 at 5:58 pm

    you can just check for the tile you are on while you are moving, and when you are on a specific tile you can start a cutscene, also you can add a tag via TiledEditor (this is the recommended editor for using with CCTMXTiledMap) to your map to specify where the cutscene should begin just like he pointed the character start point in that tutorial. the you check for the triger specified (either a specific tile or what the point taged in map) in every gamecycle. and then it’s almost very easy you just freeze controls and play a prerecorded camera and object movements till the cutscene finishes. the restore the game to normal mode and turn off checking for the triger.

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