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Home/ Questions/Q 786615
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T21:04:15+00:00 2026-05-14T21:04:15+00:00

For e.g. function showIt():void { something.visible = true; } function init():void { time1 =

  • 0

For e.g.

function showIt():void {
   something.visible = true;
}

function init():void {

  time1 = flash.utils.getTimer();
  showIt();
  time2 = flash.utils.getTimer();

}

<mx:st id="something" visible="false"/>
<mx:Button click="init()"/>

In the above code, I want to measure the time taken to display st on screen.
Is it enough to compute time2 – time1?
Or should I put an event handler on render?
Or some other way?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-14T21:04:15+00:00Added an answer on May 14, 2026 at 9:04 pm

    You should try out Grant Skinner’s AS3 Performance Test Harness.

    Here’s a simple demo of it in action (from his blog):

    ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
    performancetests.GraphicsTests (5 iterations)
    Testing different approaches for drawing.                               
    ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
    method...................................................ttl ms...avg ms
    tare [3]                                                      2     0.40
    drawPath                                                    242    48.40
    drawPathShort                                               171    34.20
    fullPath                                                    182    36.40
    reference                                                   127    25.40
    shortReference                                              129    25.80
    withGraphics                                               1154   230.80
    ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
    

    In the download he has a class called “RenderTest.as”, which he describes with:

    Represents a render test, which times how long it takes to draw a specified DisplayObject to a BitmapData instance.

    I use it all the time, it’s great.

    Hope that helps,
    Lance

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