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Home/ Questions/Q 3427862
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T06:53:21+00:00 2026-05-18T06:53:21+00:00

for example i have this: static int callFunction(lua_State* L) { int p = lua_gettop(L);

  • 0

for example i have this:

static int callFunction(lua_State* L)
{
 int p = lua_gettop(L);
 if (p == 1 && lua_isfunction(L, -1)) {
  /*
   * now i need something like "get the function thats in the first parametre
   */
 }
 return 0;
}

now i need to get the function thats in the first parametre of the function in this C++ code, sry for not being clear, i suck at explaining.

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  1. Editorial Team
    Editorial Team
    2026-05-18T06:53:22+00:00Added an answer on May 18, 2026 at 6:53 am

    If you want to store a “pointer” to a Lua function in C++, you could just store the /name/ of the Lua function and then do as DeadMG says and call it with lua_call, as here: http://pgl.yoyo.org/luai/i/lua_call .

    If you are stuck with the code you have already, it’s kind of a sticky problem; I’m not sure you can get the name of the Lua function from the stack you have. In other words, you may need to modify the code one level up from what you posted.

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