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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T21:49:37+00:00 2026-05-11T21:49:37+00:00

For my project i needed to rotate a rectangle. I thought, that would be

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For my project i needed to rotate a rectangle. I thought, that would be easy but i’m getting an unpredictable behavior when running it..

Here is the code:

    glPushMatrix();
    glRotatef(30.0f, 0.0f, 0.0f, 1.0f);
    glTranslatef(vec_vehicle_position_.x, vec_vehicle_position_.y, 0);
    glEnable(GL_TEXTURE_2D);
    glEnable(GL_BLEND);
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    glBegin(GL_QUADS);

        glTexCoord2f(0.0f, 0.0f);
        glVertex2f(0, 0);
        glTexCoord2f(1.0f, 0.0f);
        glVertex2f(width_sprite_, 0);
        glTexCoord2f(1.0f, 1.0f);
        glVertex2f(width_sprite_, height_sprite_);
        glTexCoord2f(0.0f, 1.0f);
        glVertex2f(0, height_sprite_);

    glEnd();
    glDisable(GL_BLEND);
    glDisable(GL_TEXTURE_2D);
    glPopMatrix();

The problem with that, is that my rectangle is making a translation somewhere in the window while rotating. In other words, the rectangle doesn’t keep the position : vec_vehicle_position_.x and vec_vehicle_position_.y.

What’s the problem ?

Thanks

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  1. Editorial Team
    Editorial Team
    2026-05-11T21:49:37+00:00Added an answer on May 11, 2026 at 9:49 pm

    You need to flip the order of your transformations:

    glRotatef(30.0f, 0.0f, 0.0f, 1.0f);
    glTranslatef(vec_vehicle_position_.x, vec_vehicle_position_.y, 0);
    

    becomes

    glTranslatef(vec_vehicle_position_.x, vec_vehicle_position_.y, 0);
    glRotatef(30.0f, 0.0f, 0.0f, 1.0f);
    
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