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Home/ Questions/Q 9252847
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T11:03:37+00:00 2026-06-18T11:03:37+00:00

For part of my code there is section which is the same if statement

  • 0

For part of my code there is section which is the same if statement over and over again the only difference being one of the variables. Is there a better way of structuring my code?

if (buttonArray[m, j].BackColor == levelTwo && buttonArray[m, a].BackColor == levelTwo
 && buttonArray[i, j].BackColor == levelTwo)

{
    buttonArray[i, j].BackColor = levelThree;
    buttonArray[m, j].BackColor = Color.Transparent;
    buttonArray[m, a].BackColor = Color.Transparent;
}

if (buttonArray[m, j].BackColor == levelThree && buttonArray[m, a].BackColor == levelThree
 && buttonArray[i, j].BackColor == levelThree)
{
    buttonArray[i, j].BackColor = levelFour;
    buttonArray[m, j].BackColor = Color.Transparent;
    buttonArray[m, a].BackColor = Color.Transparent;
}

if (buttonArray[m, j].BackColor == levelFour && buttonArray[m, a].BackColor == levelFour
 && buttonArray[i, j].BackColor == levelFour)
{
    buttonArray[i, j].BackColor = levelFive;
    buttonArray[m, j].BackColor = Color.Transparent;
    buttonArray[m, a].BackColor = Color.Transparent;
}

if (buttonArray[m, j].BackColor == levelFive && buttonArray[m, a].BackColor == levelFive
 && buttonArray[i, j].BackColor == levelFive)
{
    buttonArray[i, j].BackColor = levelSix;
    buttonArray[m, j].BackColor = Color.Transparent;
    buttonArray[m, a].BackColor = Color.Transparent;
}

if (buttonArray[m, j].BackColor == levelSix && buttonArray[m, a].BackColor == levelSix
 && buttonArray[i, j].BackColor == levelSix)
{
    buttonArray[i, j].BackColor = levelSeven;
    buttonArray[m, j].BackColor = Color.Transparent;
    buttonArray[m, a].BackColor = Color.Transparent;
}

if (buttonArray[m, j].BackColor == levelSeven && buttonArray[m, a].BackColor == levelSeven && buttonArray[i, j].BackColor == levelSeven)
{
    buttonArray[i, j].BackColor = levelEight;
    buttonArray[m, j].BackColor = Color.Transparent;
    buttonArray[m, a].BackColor = Color.Transparent;
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-18T11:03:40+00:00Added an answer on June 18, 2026 at 11:03 am

    You could create a method (I don’t know the type of Level though…)

    private void CheckLevel(int levelIndex)
    {
        if (buttonArray[m, j].BackColor == levelArray[levelIndex] && buttonArray[m, a].BackColor == levelArray[levelIndex] 
            && buttonArray[i, j].BackColor == levelArray[levelIndex])
        {
            buttonArray[i, j].BackColor = levelArray[levelIndex + 1];
            buttonArray[m, j].BackColor = Color.Transparent;
            buttonArray[m, a].BackColor = Color.Transparent;
        }
    
    }
    

    and in your code:

    CheckLevel(LevelTwoIndex);
    CheckLevel(LevelThreeIndex);
    CheckLevel(LevelFourIndex);
    
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