Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 683179
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 14, 20262026-05-14T01:40:43+00:00 2026-05-14T01:40:43+00:00

For some graphics work I need to read in a large amount of data

  • 0

For some graphics work I need to read in a large amount of data as quickly as possible and would ideally like to directly read and write the data structures to disk. Basically I have a load of 3d models in various file formats which take too long to load so I want to write them out in their “prepared” format as a cache that will load much faster on subsequent runs of the program.

Is it safe to do it like this?
My worries are around directly reading into the data of the vector? I’ve removed error checking, hard coded 4 as the size of the int and so on so that i can give a short working example, I know it’s bad code, my question really is if it is safe in c++ to read a whole array of structures directly into a vector like this? I believe it to be so, but c++ has so many traps and undefined behavour when you start going low level and dealing directly with raw memory like this.

I realise that number formats and sizes may change across platforms and compilers but this will only even be read and written by the same compiler program to cache data that may be needed on a later run of the same program.

#include <fstream>
#include <vector>

using namespace std;

struct Vertex
{
    float x, y, z;
};

typedef vector<Vertex> VertexList;

int main()
{
    // Create a list for testing
    VertexList list;
    Vertex v1 = {1.0f, 2.0f,   3.0f}; list.push_back(v1);
    Vertex v2 = {2.0f, 100.0f, 3.0f}; list.push_back(v2);
    Vertex v3 = {3.0f, 200.0f, 3.0f}; list.push_back(v3);
    Vertex v4 = {4.0f, 300.0f, 3.0f}; list.push_back(v4);

    // Write out a list to a disk file
    ofstream os ("data.dat", ios::binary);

    int size1 = list.size();
    os.write((const char*)&size1, 4);
    os.write((const char*)&list[0], size1 * sizeof(Vertex));
    os.close();


    // Read it back in
    VertexList list2;

    ifstream is("data.dat", ios::binary);
    int size2;
    is.read((char*)&size2, 4);
    list2.resize(size2);

     // Is it safe to read a whole array of structures directly into the vector?
    is.read((char*)&list2[0], size2 * sizeof(Vertex));

}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-14T01:40:43+00:00Added an answer on May 14, 2026 at 1:40 am

    As Laurynas says, std::vector is guaranteed to be contiguous, so that should work, but it is potentially non-portable.

    On most systems, sizeof(Vertex) will be 12, but it’s not uncommon for the struct to be padded, so that sizeof(Vertex) == 16. If you were to write the data on one system and then read that file in on another, there’s no guarantee that it will work correctly.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

For a Website I'm developing, I will need to create some graphics. I haven't
Some web applications, like Google Docs, store data generated by the users. Data that
To get some smooth graphics, I want to draw oversampled by factor 2 and
Here's the situation: We have some generic graphics code that we use for one
I'm looking for some good ideas for a simple 3d graphics program as my
The story: I been googling for some way of displaying computer graphics over the
I have a noobish question for any graphics programmer. I am confused how some
It seems that any kind of graphic library like DirectFB or MiniGui requires some
Some WPF controls (like the Button ) seem to happily consume all the available
Some API returns me XmlCursor pointing on root of XML Document. I need to

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.