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Home/ Questions/Q 3359014
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T02:49:15+00:00 2026-05-18T02:49:15+00:00

For some reason I can’t compile this program because I’m supposedly missing SDL. It

  • 0

For some reason I can’t compile this program because I’m supposedly missing SDL. It compiles fine on Debug mode, but not Release. I am using Visual C++ 2010. I linked to SDL with VC++ directories. Here is my (little) code.

//main.cpp
#include "main.h"

void logger::log(string logging)
{
    file << logging << "\n";
}

int main(int argc, char* argv[])
{
    logger logObj;
        logObj.log("uShootZombies started.");

    SDL_Init(SDL_INIT_EVERYTHING);
        logObj.log("SDL initalized.");

    SDL_Quit();
        logObj.log("SDL quit.");

    return 0;
}


//main.h
#include <SDL.h>
#include <fstream>
#include <string>

using namespace std;

class game
{
    public:
    private:
};

class logger
{
    public:
    void log(string logging);
    logger()
    {
        file.open("Log.txt", ios::out);
    }

    ~logger()
    {
        file.close();
    }
    private:
    ofstream file;
};

What am I doing wrong? If you need more info just ask. 😉

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-18T02:49:16+00:00Added an answer on May 18, 2026 at 2:49 am

    Be sure you added your library references to release mode as well as debug mode. I’m not 100% sure about SDL but some 3rd party libraries come with 2 flavors, debug & release. I believe you’ll have to setup the release mode of the IDE with the release mode of the library files.

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