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Home/ Questions/Q 7760679
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T13:57:11+00:00 2026-06-01T13:57:11+00:00

For some time i have been making more or less little games. One level

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For some time i have been making more or less little games. One level generally, These become incomplete cause they annoy the crap out of me at times, I get an idea than find it hard to implement.Consistantly just run from one problem to the next.

Anyways my latest quest is an isometric game, like simcity or something along them lines
My question is should i been learning these free librarys for instance ISOLIBS to complete this task?

Iv always been hesitent to use extended librarys as i want to create my own base engines, i would assume I would have better control and understanding.As of most the time i have been daizing at a google page trying to think of ways to structure my apps.

This is more of a trivial question, but im after a trivial answer that may direct me to a more proffesional approach, for instance other library’s or personal , comercial opinions.
Please keep in mind i think i am confident in programming but i havent had no formal experience at all so this is my classroom.

Thanks

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  1. Editorial Team
    Editorial Team
    2026-06-01T13:57:12+00:00Added an answer on June 1, 2026 at 1:57 pm

    Looking at a project as a whole will definitely give you a feeling of a daunting task ahead.

    Well the scenario is similar if you are going to start with any project.

    So, nothing really special to AS3 here. But here are my 2 cents:

    • Since you are learning, don’t even expect the commercial side of your
      project before hand.

    • Pick up a project & stick to it. Make sure never start anything else
      in parallel.

    • Don’t decide to use any library upfront.

    • Break your project into smallest of parts & pick only one part at a time.

    • Start it. Simply start the first sub problem… one after the other.

    • Decide to use a library for a problem only if you have atleast
      theoretically dealt with the problem & don’t wish to spend time
      writing it.

    Maybe or maybe not you get a game out of this one, but the next time you surely will.

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