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Home/ Questions/Q 8016681
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T20:36:30+00:00 2026-06-04T20:36:30+00:00

For some weird reason golferStats is not storing info correctly… I cut out a

  • 0

For some weird reason golferStats is not storing info correctly…

I cut out a bunch of stuff in this code to the bare basics why is is still not working?

Problem: The last NSLOG returns nil when it should return a huge array…

NSMutableDictionary *golferStats = [[NSMutableDictionary alloc] init];
golferStats = [userDefaults objectForKey:@"golferStats"];

[golferStats setObject:golferTwoIconCounter forKey:golferName]; //golferName is k

[userDefaults setObject:golferStats forKey:@"golferStats"];
[userDefaults synchronize];
NSLog(@"SAVED SCORE CARD");
NSLog(@"%@",[golferStats objectForKey:@"k"]);
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  1. Editorial Team
    Editorial Team
    2026-06-04T20:36:31+00:00Added an answer on June 4, 2026 at 8:36 pm

    NSMutableDictionary *golferStats = [[NSMutableDictionary alloc] init];

    golferStats = [userDefaults objectForKey:@"golferStats"];

    …

    [golferStats release];

    You first create an NSDictionary and then you assign over top of it, thus leaking memory and presumably getting nil back from user defaults. setObject:forKey: in the nil dictionary is a no-op, and then you are setting it back into the user defaults.

    EDIT:

    Try checking if there is a dictionary first:

    NSDictionary *golferStats = [userDefaults objectForKey:@"golferStats"];
    if (golferStats == nil) {
        golferStates = [NSDictionary dictionary]; // this will not leak
    }
    ...
    
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