For testing purposes I want to utilize the Iphone GPU to 100% in the background.
I’m not sure how to do this as I haven’t done any GPU progamming.
For testing purposes I want to utilize the Iphone GPU to 100% in the
Share
Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.
Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.
Lost your password? Please enter your email address. You will receive a link and will create a new password via email.
Please briefly explain why you feel this question should be reported.
Please briefly explain why you feel this answer should be reported.
Please briefly explain why you feel this user should be reported.
There isn’t a simple answer since the GPU is a complicated piece of hardware that performs many functions and can have many bottlenecks.
You can draw a lot of triangles in your draw function for starters.
On top of that you can have a complicated pixel shader with more than a few lines of code. Complicated math in the shader can easily become the bottleneck.