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Home/ Questions/Q 6936801
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T12:16:52+00:00 2026-05-27T12:16:52+00:00

For the following C++ and ActionScript3 code, my AIR application crashes when the getBytes2

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For the following C++ and ActionScript3 code, my AIR application crashes when the getBytes2 method is called. Why is this happening? Solution suggestions would be appreciated.

C++ Code:

FREObject getBytes2(FREContext ctx, void* funcData, uint32_t argc, FREObject argv[])
{
    FREObject result;
    FREByteArray actualBytes;

    FREAcquireByteArray(argv[0], &actualBytes);
    uint8_t* nativeString = (uint8_t*) "Hello World from C++"; 
    memcpy(actualBytes.bytes, nativeString, sizeof(nativeString));

    FREReleaseByteArray(&actualBytes);

    FRENewObjectFromBool(1, &result);
    return result;
}

ActionScript3 Code:

    public function getBytes2():ByteArray {
        var ba:ByteArray = new ByteArray();
        this._ExtensionContext.call("getBytes2", ba);
        ba.position = 0;
        return ba;
    }
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  1. Editorial Team
    Editorial Team
    2026-05-27T12:16:53+00:00Added an answer on May 27, 2026 at 12:16 pm

    See FREImageProcessor.cpp for a working example of dynamically setting the length. Basically you set the length the same way you would in ActionScript.

    FREObject length;
    FRENewObjectFromUint32(sizeof(nativeString), &length);
    FRESetObjectProperty(argv[0], (const uint8_t*) "length", length, NULL);
    
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