For the past couple of months I’ve been working on a game in java for a university project. It’s coming up to the end of the project and I would like to compile the project into a single file which is easy to distribute. The game currently runs from inside the IDE and relies on the working directory being set somewhere specific (i.e. the content directory with sounds/textures etc). What’s the best way to put all this together for portability? I’m hoping there is some way to compile the content into the jar file…
NB. I’m using NetBeans, so any solutions which are easy in netbeans get extra credit 😉
Addendum::
For future reference, I found a way of accessing things by directory, ythis may not be the best way but it works:
File directory = new File(ClassLoader.getSystemResource("fullprototypeone/Content/Levels/").toURI());
And now I can just use that file object as normal
You can embed resources in jar file – this is just a zip after all. The standard way to do that is to put resource files in some directory in your sources hierachy. Then you refer to them by Object.getClass().getResourceAsStream(). So you will need to change the way you retrieve them in your code.
You can read more here: Object.getClass().getResourceAsStream(). Of course instead of object you use some class from your package.
when you put those resource files in your src hierachy I believe Netbeans should jar them for you with standard build of the project.