For this example i am talking about hooking BeginPaint() which i hooked fine and i can normally access everything pre-call…
HDC WINAPI Mine_BeginPaint(HWND hWnd, LPPAINTSTRUCT lpPaint)
{
// do stuff here, inspecting PRE-CALL lppaint struct etc...
return fpBeginPaint(hWnd, lpPaint);
}
I am looking for a way to inspect this lpPaint struct post-call, how could i do this?
1 Answer