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Home/ Questions/Q 8842179
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T10:53:49+00:00 2026-06-14T10:53:49+00:00

For Windows 8 ans RT, is all of the features in the JavaScript API

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For Windows 8 ans RT, is all of the features in the JavaScript API also in the XAML/C# for Windows 8/RT development? I heard that it complements a high number of the API features, but is not 100%.

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  1. Editorial Team
    Editorial Team
    2026-06-14T10:53:50+00:00Added an answer on June 14, 2026 at 10:53 am

    Yes and no:

    1. Yes, most of the API paradigms are the same.
    2. No, they are not called the same things.
    3. No, they are not called in the same ways.
    4. No, they do not all operate in the same fashion (return values, et cetera).

    As JS runs primarily on top of HTML, and JS is single-thread-only, and loosely-typed, and has a heritage based on lambdas and closure/scope passing, instead of traditional class-construction, the DOM-libraries and peculiarities are also different from those of C# + XAML.

    So the question boils down to what it is you’re talking about:
    If your question is:
    “can I access Windows RT features in the language of my choice, through a MS-specific library?“
    The answer is yes.

    If your question is:
    “can I do all things in JS/HTML that I can do in C#/XAML or C++?“
    The answer is no.

    If your question is:
    “does my knowledge of WinRT method-calls/API-footprint in language X translate directly
    (ie: [CTRL+X|CTRL+C],CTRL+V/verbatim), to language Y?
    “
    The answer is no.

    So the key to getting the most out of this is to know what is and is not a part of the RT specification.
    XBox360 controller support, for instance:
    Not supported in JS (at least not the last time I checked the spec — during dev releases).

    Why not?
    It’s not a supported part of WinRT, ergo, not a part of the RT library, ergo, inaccessible from the JS RT library.
    But using DirectInput/XInput in C# or C++, in an RT app, you can have full support for a 360 controller.

    On the other hand, all things which are actually supported in the WinRT library (file-access, webcam/audio access, Promises, etc), are available (accessible/behaving in language-specific ways) inside of the library, regardless of language, and all operate at roughly the same speed, in terms of method-calls (as each language basically has a wrapper to access C++ implementations), but not necessarily final run-time (an HTML5 canvas application of a webcam app might be slower than a C++ app… no surprise).

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