Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7308323
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 28, 20262026-05-28T23:32:30+00:00 2026-05-28T23:32:30+00:00

from http://developer.apple.com/graphicsimaging/opengl/capabilities/GLInfo_1072_Core.html appears that current OSX 10.7.2 core OpenGL support is still limited at

  • 0

from http://developer.apple.com/graphicsimaging/opengl/capabilities/GLInfo_1072_Core.html appears that current OSX 10.7.2 core OpenGL support is still limited at 3.20 with GLSL 1.50

among other data are the available ARB_ extensions.

I was wondering if these were the minimum guaranteed to be present extensions, or if you really have only these four, namely:

ARB_instanced_arrays
ARB_occlusion_query2
ARB_shader_bit_encoding
ARB_timer_query

Im currently developing a portable application that should run on OSX and uses ARB_separate_shader_objects, does it mean it will definitely not run on OSX 10.7.2?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-28T23:32:31+00:00Added an answer on May 28, 2026 at 11:32 pm

    Those, plus the extensions that are part of the legacy profile, are the only extensions currently available with Apple’s drivers for the drivers/graphics cards listed on those pages.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

i tried to do tutorial from http://developer.android.com/resources/tutorials/opengl/opengl-es20.html But what I wanted was to create
From Android widget screen guidelines, http://developer.android.com/guide/practices/ui_guidelines/widget_design.html , we know that, home screen has 4*4
I'm following the reference at http://developer.apple.com/iphone/library/qa/qa2010/qa1702.html to capture video from the iPhone camera. It's
From this page (http://developer.apple.com/programs/ios/distribute.html) I've read this Custom B2B Apps You can also offer
i am using the Photoscroller Example from: http://developer.apple.com/library/ios/#samplecode/PhotoScroller/Introduction/Intro.html but i don´t see how i
I use sendSynchronousRequest:returningResponse:error method of NSURLConnection class to get NSData from network. http://developer.apple.com/library/mac/#documentation/Cocoa/Reference/Foundation/Classes/NSURLConnection_Class/Reference/Reference.html NSData
From http://developer.yahoo.com/yui/docs/YAHOO.util.DataSourceBase.html#method_sendRequest , you can see the oCallback is an object literal with the
From: http://developer.android.com/resources/tutorials/views/hello-gridview.html , in ImageAdapter class: imageView.setLayoutParams(new GridView.LayoutParams(85, 85)); Look at the new GridView.LayoutParams
I downloaded the swc file from here: http://developer.yahoo.com/maps/flash/flexGettingStarted.html And put it in my flex
As per the instructions here: http://developer.apple.com/library/mac/#documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatisCoreAudio/WhatisCoreAudio.html#//apple_ref/doc/uid/TP40003577-CH3-SW1 It says: The Core Audio SDK assumes you

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.